Play foolish plan
Excalibur Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.846 | 3.846 |
| Fun Factor | #10 | 3.769 | 3.769 |
| Overall | #11 | 3.705 | 3.705 |
| Visuals | #14 | 3.769 | 3.769 |
| Special Object Implementation | #14 | 4.000 | 4.000 |
| Theme Implementation | #15 | 3.462 | 3.462 |
| Audio | #20 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Getting the timing right (in both the stealth section and in the chaotic escape) is key to success, and the time is ruthless.
The sword is central to the story and gameplay - an object to steal and kill your foe with.
What tools and 3rd party assets did you use?
Attributions mentioned on the game page + the rest of the SFX/Music with CC0 licences were supplied from FreeSound.org
How did you use generative AI? (If you did)
Only for the coding assistance, not for creating any assets
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Comments
i really like the fun (but challenging) gameplay loop
Fun but challenging. You can kill the guard, but it turns out the sword is single-use.
I like the aesthetics and sound running from the guard was fun.
Really fun game, very thrilling when you have to escape with the sword. There’s also a great level of challenge, not an easy game.
I liked the style of the game. Maybe the guard's area is bit too large and there's chaos in between. But that's what the game was intended to be, so good job!
nice audiovisuals with strong flash games vibe, and good concept with good gameplay built on it, it was surprising to get a level with like everything after tutorial level with 1 guard
I like the idea of sneaking in to steal back excalibur and get revenge. The puzzles were tough and took some figuring out!
I like the idea of sneaking in to steal back excalibur and get revenge. The puzzles were tough and took some figuring out!