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Ampere Limit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #45 | 3.469 | 3.800 |
| Graphics | #48 | 3.834 | 4.200 |
| Accessibility | #96 | 2.830 | 3.100 |
| Theme | #99 | 3.378 | 3.700 |
| Overall | #114 | 2.882 | 3.157 |
| Originality | #129 | 2.739 | 3.000 |
| Fun | #151 | 2.191 | 2.400 |
| Controls | #167 | 1.734 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
You need to charge your battery and you need to charge your attacks.
Wildcards Used
Modularity
Parts can be combined to create new items
Cutie
Add something cute
Discord Username(s)
Coolfsta, Hockerzock (not in the server)
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Oh the unfortunate binding of ctrl + w again (not sure if it does something apart from menus, but managed to accidentally hit it when charging an attack, a window with some selection opened and I somehow wanted to go up with my selection) :P After some enemies attacks, the screen with "USB, RAM, Processor and Misc." kept appearing, and closing it with V did not much, as it kept reopening after like a second, and also any action like jumping etc. made it reappear unless the website was reloaded... Other than that I managed to play part of it (it seems I just had to be better at the game, as it kept happening after I was attacked by an enemy). Definitely see the direction, art was fine (I like it!), audio too, game apart from that reopening popup was playable and enjoyable :)
Cute robot!
I'm terrible at platformers, but what I've played so far looks pretty cool! It took me a little while to figure out which keys to press to interact with things, It's not very intuitive. The music and character design are amazing, I love it!
It doesn't have that much to do with the game itself, but I think the cover art preview makes it less eye-catching, when I saw what it looks like, I was surprised.
I really liked the visuals and the fact there is an input remap option in the menu (I would suggest a different default control scheme but appreciate a lot having a remapper!).
One thing that confused me is the interactible stations show a downwards arrow but expect you to press something else than S/down arrow to interact with them.
The game was a lot harder than I expected but I appreciate the challenge. I wish it didn't drain HP constantly especially while interacting with hacking stations (Though taking damage in them could have reduced hp instead of waste time).
Really like the character design too and impressed you put it all together with only 2 people, you probably are very good at prioritizing!
I was able to interact with stuff using v, and found a and d to work for movement but not w and s. the keybinds menu was a little unintuitive to navigate to because of the lack of mouse control and the space bar to accept. I thought it was a cool concept, if a little unforgiving in the gameplay! I thought the charge stations could have given a little more juice, especially in the tutorial. There was clearly some depth with the modularity system you worked on and i wanted to explore that more (also sorry for triple posting my browser glitched out)
Yeah, as someone else said, there seems to be an issue with the keybinds. I can move around and open the menu, but I can’t interact with anything. The graphics look really cool, though. I like the use of 3d in a 3d world!
I think that your web version at least is missing some keybinds, I could successfully open the menu and jump, but i couldn't move at all using the default keybinds of wasd, I'd file a support ticket in the discord and see if you can upload a new version