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Did your team create most/all of the graphics yourselves?
Yup, all the graphics!
Did your team create most of/all the audio yourselves?
Nope, all the in game audio used are licensed assets and are mentioned in the development log.
How did you incorporate the theme "UNSTABLE"?
UNSTABLE here is part of the story and therefore the gameplay too, that is as the securty system of the building went out of control we gotta flap over those unstable condition to reach the top
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Comments
A very fun game! I loved the brave little bird at the setting of the ninja studio. Absolute four out of five!
Very fun and rewarding to play! I was able to beat brain rot by basically only jumping to get out of the way of the projectiles and just waiting for the 67's to hit into me. Pleasant surprise this was, awesome work!
I must suck at these games because I was getting bounced from spike to wall constantly lol. I can see how this would be addictive. Bit of a cross between Flappy Bird and Getting Over it. Great job.
I am terrible at this game XD I don't understand how the controls work BUT getting throw around by spike to wall reminded me of pinball, if you continue this game after the jam maybe you can make some pinball versions of this?? But that being said, I love the concept and the art is cute. Polished game and it's a great entry!
Funny ending hahahha. This game is an auto 5/5 in most categories, super polished, solid, concise and fun experience. You should be proud!
My brain rot is healed, Thank you, see ya next year.
I liked it. It reminded me of Flappy Bird, except vertical instead of horizontal. The birds were very cute. I do wish there were more platforms along the route because they acted as nice checkpoints so that falling didn't feel so punishing. Falling felt a bit punishing as well because I couldn't see a way to catch myself. Though that might be the unstable part of the game coming into play. I also feel like if you removed the ninja elements it could also work as a sort of "canary in a cole mine" situation. I say that as a compliment by the way. I think it's good when it's the game play that sells a game jam's theme, rather than the art or overall aesthetic.
I liked it. It reminded me of Flappy Bird, except vertical instead of horizontal. The birds were very cute. I do wish there were more platforms along the route because they acted as nice checkpoints so that falling didn't feel so punishing. Falling felt a bit punishing as well because I couldn't see a way to catch myself. Though that might be the unstable part of the game coming into play. I also feel like if you removed the ninja elements it could also work as a sort of "canary in a cole mine" situation. I say that as a compliment by the way. I think it's good when it's the game play that sells a game jam's theme, rather than the art or overall aesthetic.
The game was very fun, but the last stage was a bit difficult.
Am glad you had fun☺️, and yeah sometimes even i feel difficulty with the last fight!!