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Thanks for the feedback! FYI the farm upgrades as you collect more revenue and eventually spawns a farmer that goes and settles a new farm with a new tractor so you will reach a point where you’re managing multiple tractors.  There are different crops that are worth different amounts and those nearest the farm are worth the least, so it's beneficial to branch out. 

Thought about adding purchase options but wasn’t sure it made sense thematically since you are the cloud not the farmer. I almost added a robotic scarecrow to chase off critters and a cow to eat the weeds but was worried about creating new bugs near the deadline.


The lightning is imprecise by design, as the risk you might ignite your own crops is intended as part of the challenge. I think if I were going to add some kind of progression system it would include cloud upgrades like making the lightning more precise; reducing the likelihood of entering storm mode; increased water capacity and speed etc. 

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Ok now a lot of the design chicees make a lot more sence, i guess i just didn't play theat far in to the game, just the first level and got like 1000 score. And also probably keeping the scope lower and not adding anything big last minute was the right call. Also if thear were upgrades, the intial capabilitees of the cloud should probaby be lower as you can allready do preaty much whatever you need quite fast and easaly. Alsow alsow maybe making the ubgreades need something you explore the map to find like rare cloud types could be great to put the whole game world to use or maybe adding wildfires theat get out of control if you don't deal with them. The game defenetly has a good base i just kind of think it needs more chaos with what happesn to be more interesting, it might just be me not beeing a big fan of just going for high scores though.