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A jam submission

A Matter of TasteView project page

A 2-player storytelling game in which players design lavish dinners for rival nobles.
Submitted by Ash — 8 days, 16 hours before the deadline
Rated by 6 people so far
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Comments

Submitted

+1 for the menu layout being superb. I like the players taking the role of the servants rather than the nobles, democratic populist that I am. There's some great tension in the conflict between the goal of a happy alliance and the poisoner, though I feel like it would become obvious who the poisoner is a little too fast. I wonder how the mechanic might play with a few more players, given that the players are not necessarily on one side or another. This is a unique concept and I'm glad to have read it.

Host

Laying out the rules to look like an elegant menu is such a lovely thematic touch. You’ve created a cool setting while leaving lots of room for the players to make it their own story. I like the openness of not assigning roles and making the goal to keep power balanced between the two houses, giving it a coop feel. Introducing the poisoner is a really interesting plot twist. I like that there is a bigger chance there will be no poisoner but it’s not zero. There’s also a chance that everyone rolls a 1 or 6 with the goal to poison the same person.(Highly unlikely but not zero) 

~Angel

Submitted

Ohhh, it is a very interesting game! I like how the mechanics reflect well the unpredictable circumstances of various sides fighting for power, and the different goals a player can have while playing! The layout and art are simple and elegant and pairs well with the concept ✨✨ Nice game, good work 🔥🔥

Submitted(+1)

This game is so clever! I really love the back and forth between the two nobles, and the way it involves the players without clearly putting them on one side or another. A lot of duet games could take inspiration from that I think. 

Developer

Thank you so much! I kept revising if the players should have set sides at the beginning. Ended up deciding to keep it vague since I like the idea that how one allocates their dice could inspire roleplay/narrative about the player's faceless servant.

Submitted(+1)

First off, the fact that the rules are formatted like a menu is such great design! 

The game itself sounds very fun! The rules are nicely flexible without being overcomplicated.