I'm a tiny bit colorblind so if it is off-white I didn't mean to do that and didn't even notice! 😆
Kelly Pooka
Creator of
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This game needs some polish but overall it looks like a fun concept! I'm not super familiar with the MLP universe but the character descriptions seem to cover all that is needed. The dice mechanics seem straightforward enough, a solid system. However, the cooking aspect of the game is a little lacking. The example of play was cute but the rules didn't really explain how characters would find ingredients, or make the sorbet. The timer aspect is intriguing! An external restriction that makes players think on their feet is very interesting.
Oooh, this game has so much great detail and depth! The layout and illustrations do a fantastic job of bringing the player into the mindset of the fog and the game. I love how much creativity is already packed in here, and the flexibility it also allows for creating meals to share. I am in awe that you got this all made in 72 hours, well done!
This is a quite enjoyable Carta-style game! I really adore all the creativity and details you put in the tables for the ingredients ("Green Peas. They’re like little gemstones, if you want be poetic.") I also really love the peeks into Grandma's backstory! It gave the game such a precious, fun depth.
The concept of this game is really entertaining! I love the dual challenges of trying to make the recipes while the Detective hovers around investigating. The rules were not super clear (how many rounds? what is the condition that ends the game?) but for a 72 hour game, this is a great base to build on! Also, the illustrations make me smile, they're super cute!
I can't wait to gather up some other players and try having our own Dungeon Potluck! I very much enjoy that the typical "enemies" from rpgs are the spotlight species in this game. The dice mechanics are very fun: the possibilities of ingredients, disputes, and reactions are very creative and leave a lot of room for excellent roleplay.
The kiddo loved the game! We started it together, with me "GMing" until we got a hang of the rules, but after a few rounds they took over completely. Props to y'all for the rules being so intuitive and well organized! They eventually did build a raft and escape!
They didn't want to journal while playing but they would tell me little anecdotes of how each day went as it was going. Plus, adding in sound effects when spreading destruction! They had strong opinions that we weren't going to destroy any forests: "NO check marks allowed!!" The kiddo didn't get any of the achievements except for Hard Mode (sooo close to Conservationist!) so I'll get that printed soon.
They wanted to suggest a Legacy version of the game where you use your finished playsheet but create a new character that arrives at a random hex and has to start from there while the island is already upset. I'm not sure that version would have a high chance of success, but it is an intriguing idea!
Omg, your fey and my raccoons would get along swimmingly! :)
I've always loved Changeling: the Dreaming, and Changeling: the Lost, so this game's concepts feel very lovely and familiar to me. I especially like the party choosing an over-arching goal, and that it can be Epic or just workplace chatting, That really represents how strange and fascinating our "ordinary" life is as humans.
This is a fantastic little system for a 72-hour game! I love the concept of a Hero in a Monster's body, the struggle of Good and Evil. I agree with the comment below about stat values. Reading through it, the skills + starts section was a bit confusing to me. It does feel very weighted to failure, which could be exactly what you were going for! :) So, if that was the intent, rock on.
I also appreciate that you included a section on improving and boosting skills and such. That really lends it to a campaign set-up instead of just a one-shot.
The personal nature of this game, and the complete flexibility for setting/background, makes this really cool. I really appreciate how much you built in to allow players to manage and support their own mental and emotional health. This seems really simple but I love that your framework allows for a lot of personal exploration.
This is awesome! Who hasn't wanted to have a whole toy store to themselves at some point in their life?
The gameplay seems really cute and entertaining. The tags are a neat way to give each toy their uniqueness. Plus, I really enjoy the vibe, art, and design. Having the journaling prompts is also a nice touch!



