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Kelly Pooka

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A member registered Dec 21, 2020 · View creator page →

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I'm a tiny bit colorblind so if it is off-white I didn't mean to do that and didn't even notice! 😆

This is a delightful combination of themes! Time to eat monsters! The rules were explained well, with a fun amount of detail and depth. This looks really fun to play!

This game needs some polish but overall it looks like a fun concept! I'm not super familiar with the MLP universe but the character descriptions seem to cover all that is needed. The dice mechanics seem straightforward enough, a solid system. However, the cooking aspect of the game is a little lacking. The example of play was cute but the rules didn't really explain how characters would find ingredients, or make the sorbet. The timer aspect is intriguing! An external restriction that makes players think on their feet is very interesting.

Oooh, this game has so much great detail and depth! The layout and illustrations do a fantastic job of bringing the player into the mindset of the fog and the game. I love how much creativity is already packed in here, and the flexibility it also allows for creating meals to share. I am in awe that you got this all made in 72 hours, well done! 

This is a quite enjoyable Carta-style game! I really adore all the creativity and details you put in the tables for the ingredients ("Green Peas. They’re like little gemstones, if you want be poetic.") I also really love the peeks into Grandma's backstory! It gave the game such a precious, fun depth.

The concept of this game is really entertaining! I love the dual challenges of trying to make the recipes while the Detective hovers around investigating. The rules were not super clear (how many rounds? what is the condition that ends the game?) but for a 72 hour game, this is a great base to build on! Also, the illustrations make me smile, they're super cute!

Heck yeah, I love the turkey hand character sheet! That is such a good way to set the mood of Thanksgiving and being with family. This is a super fun concept and the game looks very entertaining.

I can't wait to gather up some other players and try having our own Dungeon Potluck! I very much enjoy that the typical "enemies" from rpgs are the spotlight species in this game. The dice mechanics are very fun: the possibilities of ingredients, disputes, and reactions are very creative and leave a lot of room for excellent roleplay.

Journaling games are super weird and liminal and subjective. I like writing them and playing them but I often feel a little lost at sea, too! 😆 Figuring out what you want out of them when you're the player is part of the fun, but also complicated.

Wow! This game is jam packed with so much amazing detail. I love the concept of taking the traditional starting point for rpgs and making a whole game about it. This looks so neat. I can't wait to play and see if I can make it profitable.

I'm totally enamored with this game! The concept is cute and magical and the game mechanics do a really great job of involving the whole group in the worldbuilding and roleplay. It's complicated enough to make things interesting without being bogged down by too many details or dice.

Oh my gosh, that's amazing! That sounds so hilarious! I'm so pleased you had fun with it. 🥰

First off, the fact that the rules are formatted like a menu is such great design! 

The game itself sounds very fun! The rules are nicely flexible without being overcomplicated. 

I left it kinda vague on purpose as to whether the animal species interact in predator/prey ways. Up to you! :) Maybe failing her class is not a good idea...

I wanted to highlight some critters that don't usually get a lot of hype in RPGs. I'm pleased that choice is a hit!

Thank you! :) I really appreciate the feedback. I'm delighted to find others who appreciate having amphibian options in games. 

The kiddo  loved the game! We started it together, with me "GMing" until we got a hang of the rules, but after a few rounds they took over completely.  Props to y'all for the rules being so intuitive and well organized! They eventually did build a  raft and escape!

They didn't want to journal while playing but they would tell me little anecdotes of how each day went as it was going. Plus, adding in sound effects when spreading destruction! They had strong opinions that we weren't going to destroy any forests: "NO check marks allowed!!" The kiddo didn't get any of the achievements except for Hard Mode (sooo close to Conservationist!) so I'll get that printed soon.  

They wanted to suggest a Legacy version of the game where you use your finished playsheet but create a new character that arrives at a random hex and has to start from there while the island is already upset. I'm not sure that version would have a high chance of success, but it is an intriguing idea!

Omg, your fey and my raccoons would get along swimmingly! :)

I've always loved Changeling: the Dreaming, and Changeling: the Lost, so this game's concepts feel very lovely and familiar to me. I especially like the party choosing an over-arching goal, and that it can be Epic or just workplace chatting, That really represents how strange and fascinating our "ordinary" life is as humans.

This is a fantastic little system for a 72-hour game! I love the concept of a Hero in a Monster's body, the struggle of Good and Evil. I agree with the comment below about stat values. Reading through it, the skills + starts section was a bit confusing to me. It does feel very weighted to failure, which could be exactly what you were going for! :) So, if that was the intent, rock on. 

I also appreciate that you included a section on improving and boosting skills and such. That really lends it to a campaign set-up instead of just a one-shot.

The personal nature of this game, and the complete flexibility for setting/background, makes this really cool. I really appreciate how much you built in to allow players to manage and support their own mental and emotional health. This seems really simple but I love that your framework allows for a lot of personal exploration.

Yes! I love roll&write games and this one sounds like a blast! This has so many fun layers of mechanics and strategy. I'm printing this out for Spring Break next week to use with my 9 year-old.

This seems like such a fun game! I could see this developed further into an asymmetrical board game with multiple players taking on roles for the Swamp Guardian and members of the Boat Crew. I love the level of detail you included while still laying it all out very clearly.

This game seems really fun with the blend of real world settings and in-game adventures!

I like the flexibility of the challenge options and the way the dice step up! 

Initially, the concept of one winner at the end felt a little jarring to me. But it does increase the strategy for the whole thing, so I think it works!

Exactly! Art should be fun, and I wanted to give adults an experience that was channeling their inner messy child. 😁

I'm so so very glad that someone went with a Clerks game for the prompt. 😆

The mood and language of this game is super evocative. I like it!

This is awesome! Who hasn't wanted to have a whole toy store to themselves at some point in their life? 

The gameplay seems really cute and entertaining. The tags are a neat way to give each toy their uniqueness. Plus, I really enjoy the vibe, art, and design. Having the journaling prompts is also a nice touch!