I’m not sure if this is a common thing, but I’ve never actually used a dedicated game engine like Unity or Godot. The few times I tried them, I didn't really enjoy the experience. For all my games—even the 3D ones—I’ve always built everything using tools like VS Code, and the game I just posted was made exactly like that!
I’d really love to know if anyone else dev-log/builds games this way, or if you've ever given it a try.
Fun fact: My very first game was literally in the terminal lol—a C++ ASCII roguelike!

