great concept and nicely crafted graphics
rate and review my game save the apple
| Criteria | Rank | Score* | Raw Score |
| Originality | #113 | 3.579 | 3.579 |
| Theme | #118 | 3.421 | 3.421 |
| Art/Graphics | #156 | 3.158 | 3.158 |
| Overall | #156 | 3.126 | 3.126 |
| Audio | #175 | 2.737 | 2.737 |
| Fun/Gameplay | #217 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes. I created all of the game's graphics myself.
Did your team create most of/all the audio yourselves?
Yes. I created the game's audio myself.
How did you incorporate the theme "UNSTABLE"?
The entire gameplay is built around instability. Every three seconds, the timeline fractures and creates an unstable echo of the player that repeats their previous actions. These echoes become platforms that the player can use to cross gaps, but they can also collide with and harm the player, making every run unpredictable.
great concept and nicely crafted graphics
rate and review my game save the apple
The theme interpretation itself is super creative! Controls really well too. I wouldn't mind if the upper platform on the second level was a bit lower but I always welcome a challenge. It's definitely tricky to balance a mechanic where you need to jump on things that can harm you. One idea I have is, for the situation when you are standing on top of an echo, maybe you can make the echo's "game over collider" shorter, so that way when it jumps, you have slightly more time to react? I'm not sure if that's even feasible, just brainstorming tbh. Really solid work!
Thank you so much for the detailed feedback! I’m really glad you enjoyed the theme and the controls. I definitely agree that balancing the “jump on something that can hurt you” mechanic is tricky. I really like your idea about shortening the echo’s game-over collider while you’re standing on top of it—that could give the player just enough extra reaction time without making the mechanic too easy. I’ll definitely experiment with it and see how it feels. Thanks again for playing and for the thoughtful suggestions!

I’m not sure if I was supposed to solve it this way or if I just found another solution. I saw people saying that the second level was difficult, but if this is the intended way to solve it, then I wouldn’t say it’s difficult—just not very intuitive.
That said, the concept and the game are really well done. Good luck in the jam! :)
Original concept and brilliant execution. The cloning is well done and the effects and polish look great. My issue is with the difficulty scale of the second level. It definitely needs a tuning pass. But otherwise it's very creative.
The idea is cool and interesting. But the second level should have been simpler. For the rest, I don't know what to add, just the usual one. But I would be glad if you could play my game too)
So cool. Very original idea. Loved playing it. You're quite talented!
Would love to write music for your games in the future!
Check out my game if you get a chance 😊.
Very cool game, maybe add a few more rewards, how people will be using the whole map, not just a straight line ("What I did")
Such a creative idea and I loved the style. I only wish that in full screen the play area got a bit bigger for these old eyes, lol. But even in spite of that I found it to be a great game. Nicely done!
Wow, this game is absolutely amazing. Very elegant and successful way for theme "unstable". Visual style, sounds, gameplay... Everything is great
WOW. This is such a cool game! I love puzzle games and this was a great challenge! I love the vibe, graphics, and audio. Really well done. I like the idea of using your echo to traverse the levels.
I couldn't jump high enough to get to the exit of stage. It was literally impossible hahaha. Buuuut I really like the idea and the theme. I want more!
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