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A jam submission

A Matter of TasteView project page

A 2-player storytelling game in which players design lavish dinners for rival nobles.
Submitted by Ash — 8 days, 16 hours before the deadline
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A Matter of Taste's itch.io page

Results

CriteriaRankScore*Raw Score
Mood (how evocative of mood/emotion/vibes is this game?)#24.5564.556
Innovation (how innovative/unique is this game?)#24.4444.444
Your overall opinion of the game#44.1114.111
Fun (how fun is this game?)#73.5563.556
Theme (how well does it fit the theme?)#74.4444.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

HI! I (Beth) forgot to get your email for approving the Ludum Praxi bundle, so I'm commenting here lol

Here's the link to approve the bundle --> 72-Hour Treasures

I'm not feeling great and wasn't very creative with a title. I can update the title if you have a suggestion! If so, reply. I'll pick my favorite if anyone suggests anything.

The jam is set to launch October 2nd at 3 am Pacific (midnight Eastern). Thanks to Itch updating how bundles work, I can "prune" people who don't approve at that time as long as the majority do. My plans for reaching out for approvals and pruning are:

  1. This email today (late on the 15th)
  2. I will then comment on Itch jam entry pages for those who haven't approved on the 23rd
  3. Anyone who still hasn't approved will receive one more email on the 28th
  4. I will then prune everyone who hasn't approved on the 2nd, early in the day, and begin promo of the bundle

On the off chance that we aren't getting enough approvals, I will make a new version of the bundle with only the people who have approved the bundle on the 23rd. But I haven't had to do that since Itch allowed people to be pruned.

The bundle then runs til the 19th. This will allow me three full weekends of promo (with the first weekend being the last weekend of our other fundraising bundle where we only included our own work). I was going to do two weeks, but this is running at the exact same time as our Unhoused Fundraising Co-Op bundle, so I'll be doing promo for both simultaneously, and both bundle pages link to one another. Hopefully that helps drive people here 🧡 

If you don't know how to approve bundles, below are the basics.

How to Approve the Bundle

Approving an Itch bundle basically means you've looked over it and approve of being part of it. The major things to check when approving a bundle are:

  • What items are included. Not only your own, but overall, in case you see something in the bundle you refuse to associate with yourself. This shouldn't be the case here, but can be in bigger bundles.
  • The price. This is a PWYW bundle, meaning people can get it for free.
  • The dates. This bundle runs from October 2nd to the 19th at 3 am Eastern time (that's midnight Pacific). This allows for three full weekends of promo.
  • Who receives revenue, and how much. Most bundles are split equally, like this one: everyone gets 6.25%.

To see all of this information, you click the link for the bundle (you have to be signed in or it'll show a broken link), then there's a link along the purple-ish bar near the top of the page. That'll take you to a page with LOTS of info. You can look through it and verify everything, then if you approve, click the link at the bottom of the page.

If you do NOT agree with these things, PLEASE let me know ASAP. I can then remake the bundle without you and have the others approve the new bundle. There's zero pressure for you to take part if you change your mind or something.

- ✨Beth

Submitted(+1)

I know we already talked about our games, but I gave this another read and wanted to write my thoughts down for posterity.

Firstly, the idea is so much fun and the layout is a great fit for it. The game definitely captures that tense noble dinner/ball energy, and I'm looking forward to seeing how that comes through when playing. Also, seeing the dinners unfolding through the servants perspective instead of the nobles is such an interesting take, and it fits well with the mechanics—playing the nobles would make it more tempting to want to lean the track one way or the other, even though the end goal is balance. Narratively, having the servant work to keep the union stable, knowing it will mean civil war is one side outright "wins," is great.

I do think it'd be helpful to have a clear explanation that players can narrate memories for either noble's past and don't have to stick to one. I think this is relatively clear in the first and last course sections, but I could see players assuming that they have to stick to only one noble. In the "Between Courses" sections, players also describe "their noble's changing fortune" and I'm not sure if they should just pick one of the two or go based on who they've been supporting most.

Submitted(+1)

I loved the mechanics with this game as well as the beautiful layout. I only wish I could have someone additional to play against. This is one of the better duo games I read! Great work!

Host(+1)

Oh wow, this is really clever, how the game asks you to work together, but also not work together, and yet you still win or lose together. I fully expected that if you had a 2-6 on a track, that noble would be dominant and win. Which I was worried was an awful message to send lol, although fitting for this type of union (forced due to bringing two nations together).

But when that resulted in a civil war and that's a LOSS for all players, that was an amazing surprise! I love that, by the way: the noble who was in a lesser position doesn't just lie down and accept their fate; they fight! Obviously, the civil war is an awful thing, but in the fiction, I wouldn't want to see one of the nobles punished because the dinners didn't go well for them.

I also LOVE the layout for this. It is, spot on, a menu. An elegant one at that. I did have to zoom in a bit on my computer screen, which means the font might be a bit small when printed, but I didn't try so I'd trust anyone who did print it. 🧡

- ✨Beth

Submitted(+1)

+1 for the menu layout being superb. I like the players taking the role of the servants rather than the nobles, democratic populist that I am. There's some great tension in the conflict between the goal of a happy alliance and the poisoner, though I feel like it would become obvious who the poisoner is a little too fast. I wonder how the mechanic might play with a few more players, given that the players are not necessarily on one side or another. This is a unique concept and I'm glad to have read it.

Host(+1)

Laying out the rules to look like an elegant menu is such a lovely thematic touch. You’ve created a cool setting while leaving lots of room for the players to make it their own story. I like the openness of not assigning roles and making the goal to keep power balanced between the two houses, giving it a coop feel. Introducing the poisoner is a really interesting plot twist. I like that there is a bigger chance there will be no poisoner but it’s not zero. There’s also a chance that everyone rolls a 1 or 6 with the goal to poison the same person.(Highly unlikely but not zero) 

~Angel

Submitted

Ohhh, it is a very interesting game! I like how the mechanics reflect well the unpredictable circumstances of various sides fighting for power, and the different goals a player can have while playing! The layout and art are simple and elegant and pairs well with the concept ✨✨ Nice game, good work 🔥🔥

Submitted(+1)

This game is so clever! I really love the back and forth between the two nobles, and the way it involves the players without clearly putting them on one side or another. A lot of duet games could take inspiration from that I think. 

Developer

Thank you so much! I kept revising if the players should have set sides at the beginning. Ended up deciding to keep it vague since I like the idea that how one allocates their dice could inspire roleplay/narrative about the player's faceless servant.

Submitted(+1)

First off, the fact that the rules are formatted like a menu is such great design! 

The game itself sounds very fun! The rules are nicely flexible without being overcomplicated.