Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Love the art style and atmosphere! Here’s my Quick Playtest.

I really like how simple the core idea is — keep yourself and the platform balanced while more and more stuff gets thrown at you. It’s one of those mechanics that you understand almost immediately, and I think the physical balancing is a fun interpretation of Tipping Point.

My biggest suggestion would probably be to ramp up the danger a little faster. Early on I felt pretty safe, especially with the ability to jump/double jump and correct myself. I’d love to see the objects start affecting the balance more aggressively as the score increases, or have different objects force you to change how you’re playing.

I also think a little more feedback when the platform is getting dangerously close to tipping — sound, screen shake, UI, etc. — could make those “oh crap” moments hit even harder.

Overall, really fun little concept, and I could absolutely see this becoming one of those “one more run, I can beat my score” games. Nice job!

Dude, thank you so much for this!! I genuinely wasn't expecting someone to make a whole video about my game, this made my day 

And thank you for the detailed feedback! I completely agree about the difficulty and lack of feedback around the tipping point. I was actually pretty scared of making it too difficult because of problems I had with difficulty in my previous jams, so I definitely played it a little too safe this time.

I'm really glad you enjoyed the core idea though, and I really appreciate you taking the time to play it, record it, and make a video. Seriously, thank you!