Love the art style and atmosphere! Here’s my Quick Playtest.
I really like how simple the core idea is — keep yourself and the platform balanced while more and more stuff gets thrown at you. It’s one of those mechanics that you understand almost immediately, and I think the physical balancing is a fun interpretation of Tipping Point.
My biggest suggestion would probably be to ramp up the danger a little faster. Early on I felt pretty safe, especially with the ability to jump/double jump and correct myself. I’d love to see the objects start affecting the balance more aggressively as the score increases, or have different objects force you to change how you’re playing.
I also think a little more feedback when the platform is getting dangerously close to tipping — sound, screen shake, UI, etc. — could make those “oh crap” moments hit even harder.
Overall, really fun little concept, and I could absolutely see this becoming one of those “one more run, I can beat my score” games. Nice job!