Fun little game! Here’s my Quick Playtest.
I like how simple the idea is — you immediately understand that you need to fill the cup, but getting it just right becomes the challenge. It fits the Tipping Point theme nicely too, because you’re constantly pushing your luck on whether to add just a little bit more. 😂
I also liked that the difficulty increases day by day instead of throwing everything at you immediately.
If I had one suggestion, I’d add a little more feedback around the target and how close you were when you missed. Something like a percentage, “too much / too little,” or a stronger visual indicator would help me understand whether I barely missed it or completely overshot it. That would make me want to immediately try again and get closer.
For such a simple control scheme, I could definitely see this working really well as a little mobile score-chaser.
Nice job!








