As other commenters already said, I would also have more fun having normal attack on LMB and powerfull on RMB. Nevertheless I still had fun, I like the visuals, the red rectangle while attacking could be replaced with some sword swinging or something, and I guess you planned that or something like that. The powerfull attack looking like a wall swiping away all enemies in range was very satisfying :) I did not win, but that's my skill issue. Overall nice little prototype with potential :)
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Energy Strike's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #111 | 3.195 | 3.500 |
| Graphics | #133 | 2.556 | 2.800 |
| Controls | #140 | 2.282 | 2.500 |
| Accessibility | #140 | 2.282 | 2.500 |
| Fun | #143 | 2.282 | 2.500 |
| Originality | #143 | 2.556 | 2.800 |
| Overall | #149 | 2.347 | 2.571 |
| Audio | #163 | 1.278 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
Your have to charge up a powerfull attack to clear the stage of many enemies at once
Discord Username(s)
mpirer
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content


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