The interpretation had a bit of a twist here which was really fun and interesting to read through! The art is very cute and not to mention the amount of character sprites!!
A unique interpretation of the theme, which makes it all the more endearing! Who doesn't enjoy a little slice of life, right? One thing is that I'm a mac user, so I had to use a windows emulator in order to play the game... which may have messed up the audio files along the way because they were super glitchy @_@;; Nonetheless, I appreciate and respect the work put in! A charming read, with a very lived-in environment and cast. Nice job!
I love this! I think that you've gone about the 'knight in distress' in a very fun way that I haven't really seen before! There is nothing I love more than a slice-of-life game, and I really think that the hand-drawn soft art style really helps accentuate the coziness of it.
There were a couple of occasions where character names/cards were missing over dialogue and I found the dark blue/purple on black to be difficult to read, but these are all minor fixes/qualms! I thought it was a lovely story and I can't wait to see how the next chapters are :)
I do have to say my review also comes from me immediately clocking that Calvin isn’t my kind of man exactly, so I do feel it’s important to get that bias out of the way (I can see and appreciate the attempts to make him more nuanced, a guy too in over his head but genuinely wanting to be useful. I have to kind of pin that to my mind tbh that’s just a skill issue on my end.)
Other than that this was rather pleasant! I really enjoyed the environment of the hotel and I really appreciate the range of designs for the cast. The overall theme didn’t feel like it aligned with the actual game jam theme but overall was still really pleasant to read a focused story. The overall vibes and aesthetic were nice too, really pushing the whole hotel theme with how chill it is and how simple it all is. The textbox really did remind me a lot of hotel wallpaper in the way it’s textured, which scratches my brain nicely.
Despite all that I really look forward to the next chapters planned!! I think for being someone who wasn’t a big fan of Calvin the rest of the characters still really shined through and were such a pleasant part of the game even when they circled back to Calvin (inevitable both for being the presumed LI and also for being the manager, but it’s a skill in of its own to make characters who still make the story enjoyable for someone who isn’t the target audience of an LI. I feel Madame Maple so hard too I hate that everything has an app now with accounts just let me check in by name bro….)
I love the art and characters: Calvin is indeed very cute!! I blushed myself when his face turned red by the end of day 1!
Small thing: if someone can't play the game on PC, make sure to download from the second link (the one that has "pc" in it). First link seems to be a web version
This was a really cute game! I loved the way you interpreted the theme and Calvin seems like a sweet guy. As a first chapter, it holds up well as its own game! <3
I'm hope I'm just being a dingus, but I'm having trouble opening the game after I download and extract the file. Nothing seems to want to open for me and the few that do are not the game. Sorry :( I wish there was a private DM capability on itch - I didn't want to sully the comment section of your game (especially if I am just being dense, lol.) but I would really like to play it!
Oh no, now I worry that I've been a dingus and uploaded the wrong version for the jam! I followed the instructions for uploading for the web but I'm still new to adding stuff that isn't modding for Stardew TT I'm so sorry!
Well it seems like you got it fixed! I'm so glad because I was happy to have played it.
It has such a quaint charm to it (I hope that connotes positively because I think it's quite lovely).
First, the hand scrawled font added a personal touch to the narrative which enhanced the players centric point of view. It looks nice and is readable. The music also adds to the sort of easy going atmosphere you've created. Between the handful of characters there is no need for something big and flashy so it's great! It's also not distracting, which makes it perfect. The characters are cute and the chalk/crayon brush style for the art really solidifies the tone.
I almost want to comment on the pace being too slow, but I'm really not sure if it is. The sort of meandering motion of the story calls for something more relaxed so I think it was the right call!
The only thing that stood out too me as having space for improvement is the terminal section where the player guides him through fixing the mess Calvin had made of Irene's system. I think it could be punched up a bit, made to be snappier and more...exciting? (for lack of a better term). Calvin is owning his mistakes and showing humility. I think you should/can lean into that and pull the focus away from the terminal itself. We (the player) can trust things are getting resolved on that end and that allows for the focus to shift back to Calvin proper and our budding relationship with him.
I think this is a good start to a story it seems like you intend on continuing! I hope you do!
Comments
A simple story and concept without unnecessary things, just a little twist, I liked it a lot, amazing, keep it up
The interpretation had a bit of a twist here which was really fun and interesting to read through! The art is very cute and not to mention the amount of character sprites!!
A unique interpretation of the theme, which makes it all the more endearing! Who doesn't enjoy a little slice of life, right? One thing is that I'm a mac user, so I had to use a windows emulator in order to play the game... which may have messed up the audio files along the way because they were super glitchy @_@;; Nonetheless, I appreciate and respect the work put in! A charming read, with a very lived-in environment and cast. Nice job!
I love this! I think that you've gone about the 'knight in distress' in a very fun way that I haven't really seen before! There is nothing I love more than a slice-of-life game, and I really think that the hand-drawn soft art style really helps accentuate the coziness of it.
There were a couple of occasions where character names/cards were missing over dialogue and I found the dark blue/purple on black to be difficult to read, but these are all minor fixes/qualms! I thought it was a lovely story and I can't wait to see how the next chapters are :)
I do have to say my review also comes from me immediately clocking that Calvin isn’t my kind of man exactly, so I do feel it’s important to get that bias out of the way (I can see and appreciate the attempts to make him more nuanced, a guy too in over his head but genuinely wanting to be useful. I have to kind of pin that to my mind tbh that’s just a skill issue on my end.)
Other than that this was rather pleasant! I really enjoyed the environment of the hotel and I really appreciate the range of designs for the cast. The overall theme didn’t feel like it aligned with the actual game jam theme but overall was still really pleasant to read a focused story. The overall vibes and aesthetic were nice too, really pushing the whole hotel theme with how chill it is and how simple it all is. The textbox really did remind me a lot of hotel wallpaper in the way it’s textured, which scratches my brain nicely.
Despite all that I really look forward to the next chapters planned!! I think for being someone who wasn’t a big fan of Calvin the rest of the characters still really shined through and were such a pleasant part of the game even when they circled back to Calvin (inevitable both for being the presumed LI and also for being the manager, but it’s a skill in of its own to make characters who still make the story enjoyable for someone who isn’t the target audience of an LI. I feel Madame Maple so hard too I hate that everything has an app now with accounts just let me check in by name bro….)
I love the art and characters: Calvin is indeed very cute!! I blushed myself when his face turned red by the end of day 1!
Small thing: if someone can't play the game on PC, make sure to download from the second link (the one that has "pc" in it). First link seems to be a web version
This was a really cute game! I loved the way you interpreted the theme and Calvin seems like a sweet guy. As a first chapter, it holds up well as its own game! <3
I'm hope I'm just being a dingus, but I'm having trouble opening the game after I download and extract the file. Nothing seems to want to open for me and the few that do are not the game. Sorry :( I wish there was a private DM capability on itch - I didn't want to sully the comment section of your game (especially if I am just being dense, lol.) but I would really like to play it!
Oh no, now I worry that I've been a dingus and uploaded the wrong version for the jam! I followed the instructions for uploading for the web but I'm still new to adding stuff that isn't modding for Stardew TT I'm so sorry!
Well it seems like you got it fixed! I'm so glad because I was happy to have played it.
It has such a quaint charm to it (I hope that connotes positively because I think it's quite lovely).
First, the hand scrawled font added a personal touch to the narrative which enhanced the players centric point of view. It looks nice and is readable. The music also adds to the sort of easy going atmosphere you've created. Between the handful of characters there is no need for something big and flashy so it's great! It's also not distracting, which makes it perfect. The characters are cute and the chalk/crayon brush style for the art really solidifies the tone.
I almost want to comment on the pace being too slow, but I'm really not sure if it is. The sort of meandering motion of the story calls for something more relaxed so I think it was the right call!
The only thing that stood out too me as having space for improvement is the terminal section where the player guides him through fixing the mess Calvin had made of Irene's system. I think it could be punched up a bit, made to be snappier and more...exciting? (for lack of a better term). Calvin is owning his mistakes and showing humility. I think you should/can lean into that and pull the focus away from the terminal itself. We (the player) can trust things are getting resolved on that end and that allows for the focus to shift back to Calvin proper and our budding relationship with him.
I think this is a good start to a story it seems like you intend on continuing! I hope you do!
Nice work!
p.s. Madame Maple is the best