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A member registered Dec 11, 2023 · View creator page →

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Thank you so much for your feedback,  I'm so glad you enjoyed our work!!!

Beautiful narrative work. The art & ui is so whimsical, and the writing was lovely! An absolute delight to be immersed in, and that ending was SO cool!! Wonderful, wonderful job!!

I adore the atmosphere you built with your writing (the darkness and grunge made for such an immersive read), and I adore your usage of the two windows! Such a unique experience, I wholeheartedly enjoyed myself the whole way through. Captured Knight is eye catching and fresh--you did a wonderful job!

Aaa yay, my little foreshadowing bits, I'm so glad they worked!! Thank you for your comment <3

Your kind words mean so much ;w; !!! And thank you for the feedback, that's good to know for future writing!!

Thank you so much on every account!! We're both SO delighted by your words!!!

A unique interpretation of the theme, which makes it all the more endearing! Who doesn't enjoy a little slice of life, right? One thing is that I'm a mac user, so I had to use a windows emulator in order to play the game... which may have messed up the audio files along the way because they were super glitchy @_@;; Nonetheless, I appreciate and respect the work put in! A charming read, with a very lived-in environment and cast. Nice job!

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What an impressive team effort. The whole game is beautiful, tip to tail! The longer I played the more I forgot that this was for the jam, and the more awestruck I was when I remembered! An absolutely inspiring production. I loved getting to know Atticus, learning about the knight along the way. Speaking of the knight, sure, I read the description but omfg by the time I had gotten to that part of the plot I was already so immersed that the curse came as a shock (positively, of course) to me! Also, the sound design was a wonderful touch! Very cozy game, lovely lovely work all.

Similar to what others have already noted, I enjoyed how the narrative was confined to (primarily) just this one conversation.  I had fun parsing through the dialogue, getting a feel for the environment and gravity of their situation--especially the knight's struggles. The gritty texture in the visuals is a nice touch, and really helped with the atmosphere, too! 

A very cute story through and through! Really comedic, really fun, seriously charming. The dynamics between the characters kept making me laugh! Its a small detail, but I love how you customized the text to match tone/volume. I feel it isn't common, which made it all the more enjoyable! And, like others have already noted, I really enjoyed the animations for movement! Great work!!

An absolute hoot and a holler through and through! You guys used the time absolutely wonderfully and created,,, a masterpiece LOL!!  Shitty, scummy, and trashy as they were I was so endeared the entire time, crying laughing at their shenanigans!! The writing is comedic and witty as hell, the art is comedic and gorgeous as hell, and hell was, well, of their design! 

My one bit of critique would be that the one music track with the "huh! oh! oof! aaa!" guy sooometimes dragged on a bit too long & was a tad jarring. Aside from that, though, man you guys created something so special. Kudos to you both!!!

Since the reviews made aren't exactly public... I'm making a comment to reflect my review :D 

The original review says: "Time of review is the early development demo. I thoroughly enjoyed my entire play through all around! I found that the pacing of the storyline was so lovely paired with the copious amount of choices i got to made as Richard. It was so easy to immerse myself and get into character, the general ambiance the game has now is so wonderful and I am so excited for any more to release."

While every word still rings true, I'd love to elaborate. 

During my experience with the game, I got to feel firsthand how much love and care was clearly put into each completed facet. The writing is so captivating and each character feels real & compelling to learn more about!! I'm left so curious about and interested in learning more world lore.

My hands-down favourite part was how authentic each choice felt to me. The options were always incredibly real decisions on my end as the player, puppeteering Richard. A high contender for second favourite is how the deities are implemented/part of the story. 

To summarize, I cannot get enough of Catalyst: Blind Faith and avidly look forward to updates!!