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ShipBlocks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #42 | 3.651 | 4.000 |
| Originality | #65 | 3.651 | 4.000 |
| Controls | #67 | 3.378 | 3.700 |
| Overall | #77 | 3.273 | 3.586 |
| Accessibility | #83 | 2.921 | 3.200 |
| Graphics | #83 | 3.286 | 3.600 |
| Audio | #109 | 2.830 | 3.100 |
| Theme | #111 | 3.195 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Build a ship out of blocks that need to be charged (be near) a battery block
Wildcards Used
Modularity
Parts can be combined to create new items
GWJ Participation Level
3
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I love this! One of our first ideas for this jam was a ship builder type of game where you attach new rooms you can run around in to your ship. Since we didn't go with that its kinda cool seeing a similar idea fully realized.
This was a blast to play and fiddle around with different builds and layouts. The controls though feel a little too crisp, and running into enemies sideways was pretty punishing. It was very rewarding though to unsuccessfully try to build a big steam roller that just rolled down the lane.
The VOD for the review is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2856636509?t=0h20m0s
Great use of the modularity wildcard, this has the potential to be a really great game. I found gathering the money to be quite tricky, perhaps it could be automatic so I wouldn't have to put myself in harms way to pick them up.
This was quite fun. I think the game lacks clear directions, though. I think if given more time, this could be an awesome game.
Great idea! I liked the freedom for designing the ship.
The combat felt a bit tricky, a little bit more guidance on where is better to put each component would be nice :)
Nice submission! Would like to see a complete version
Shipbuilding system is really neat.
I find combat quite difficult. If money did not rush off the bottom of the screen so fast it would allow more combat options.
I really like the module designs and the little built-in hp displays on them!