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Charge of the Undead's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #12 | 4.500 | 4.500 |
| Overall | #17 | 3.857 | 3.857 |
| Accessibility | #19 | 3.531 | 3.531 |
| Controls | #20 | 3.875 | 3.875 |
| Audio | #25 | 3.812 | 3.812 |
| Fun | #26 | 3.812 | 3.812 |
| Originality | #58 | 3.688 | 3.688 |
| Theme | #61 | 3.781 | 3.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
You summon the undead and let your army charge into battle.
Discord Username(s)
Andrey, Nubels64
GWJ Participation Level
10
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
It reminds me a bit of flash games I used to play a long time ago, it's so cool! The game looks absolutely amazing, by the way, I really like it!
Whens the full release? This was awesome
Thank you for playing, we're glad you enjoyed it! :D
Well, that's a BIG question, haha <3
We're still deciding whether we will follow that direction or not. :)
Wow! The art is awesome. And I love the bell animation when you click on it.
Thank you! <3
My buddy and I made sure that the art, animation and implementation were as polished as we could possibly manage in nine days. :)
Very well done! I know you were there on stream watching, but i just wanted to reiterate how very polished the game was!
In case you wanted to watch it again, the VOD is linked below and will be available for 60 days:
https://www.twitch.tv/videos/2858435184?t=0h29m9s
Thank you so much for playing and for the feedback, it means a lot to us. This isn't our first game jam overall, but it is our first one as a duo-team. We're more than happy with our dynamic, workflow and the results!!! :D
Also, big thanks for trying out so many games that evening, especially while feeling a little under the weather. Hope you get well soon!
Thanks for the link, we'll definitely check out the VOD. <3
Really nicely polished, the artstyle is quite professional, and really fun to play, awesome entry!
Some thoughts on improving from here -- i think the different soldier types could use more individuality-- it didn't really feel like the difference between archers and infantry meant anything, as the archers mostly still just charged right into close range and didn't take advantage of the distance. I also had a bug on the 3rd level where the start bell for the top pit was off screen and i couldn't zoom out any further. I'm using chrome on a Mac, not sure if that was the issue. Anyway, these are just minor notes, I think this is one of the best looking games I played in this jam!