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A jam submission

Trust Fall SummitView game page

Everyone's a target. Trust no one. Welcome to Trust Fall Summit.
Submitted by Sunday Drive Games — 1 hour, 52 minutes before the deadline
Rated by 15 people so far
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Trust Fall Summit's itch.io page

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How does the game fit the theme?
No one can be trusted at Trust Fall Summit during the annual snowball fight. The whole idea of the game is that everyone on the mountain is a potential target, so you never really know who is going to throw the next snowball at you. The theme fit pretty naturally with the name Trust Fall Summit and the idea of not being able to trust anyone around you.

What code and assets did you not make from scratch during the jam (if any)?
I used a purchased pixel art snow tileset by Snoblin for some of the environment art. Everything else was made by me during the jam, including the characters, animations, pixel art, overall design, code, and music. I used Godot for the game, Aseprite for the pixel art and animations, and DefleMask for the music. The asset pack is credited in the game.

How many people worked on the game?
1

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Comments

Submitted(+1)

Cute characters and animations! Now I want to play in the snow :D

Developer

Thank you! 🥶🌨️

Submitted(+1)

A really fun game. I found the visuals extremely pleasing, and not only that, but I feel the game has the potential to incorporate other mechanics and modes to become something even bigger.

I think the snowballs could stand out more on the map. Maybe with an outline? I'm not sure, but just so they don't blend in with the snowy map itself or get camouflaged.

Congratulations on the game.

Developer

That’s the dream after this! I’d love to eventually turn it into something bigger, maybe even put up a Kickstarter for it. I’m imagining more of a cozy cabin game where your runs earn you stuff, you can customize your character, and there are a bunch of other mechanics based on the feedback I’ve gotten and things I didn’t have time to implement for the jam. And yeah, I think an outline would be super helpful for the snowballs too. Thanks for pointing that out!

Submitted(+1)

Hi really cool setup here! I feel like the hitboxes are somewhat off and some minor visual bugs, like skier over trees, but overall it's a good and consistent feeling. Well done.

Developer

Thank you for the feedback! It’s really helpful. I was actually trying to keep the hitboxes a little less exact because I wanted the snowboarder to be able to squeeze through tight spaces and help sell the depth of the mountain. I think I may have pushed that balance a little too far in some spots though 😅

 As for the skiers overlapping objects, I think I might have some scripts conflicting each other because sometimes skiers acknowledge the obstacles and sometimes they don’t… I’ve been trying to get that behavior consistent, so that’s really helpful to know. Glad you enjoyed the game overall!

Submitted(+1)

What I saw when looking into infinite scroller was that you could instead of spawning objeects design specific regions to come next. You could hardcode these regions and implement their path without having a dynamic or self aware calc. For a selfaware calculation you could use rays and detect wether something is "in front" and thereafter turn.

Developer

Yeah, this is actually really interesting. I tried using an array for the spawn regions, but when I was testing it I wasn’t really getting good results, so I ended up going with the dynamic spawning approach.

I’m curious about how you would structure the region/path system though. Would each region basically have a set of predetermined obstacles/enemies and their paths, then the game just moves through those regions as the player progresses? I’d definitely be interested in picking your brain on it!

Submitted

Yeah that's what the tutorial said, but one should always go from there. When scaling I'd differentiate between moveable and non moveable objects and in which layer they would be (e.g. skier ->moveable + collision with other objects ->calculation necessary, tree -> static + collision)

You could also build the it semi static into individual regions and put them together like tetris blocks when generating the next spawn. You would have a set variety, but through variation and orientation changes you could do this well (needs playtesting).

If going full dynamic you would need to either track and recalc the routes, or set a ray of length [e.g. 1m]. You could also evaluate each collision and on collision turn the skier around. You would need to differentiate the individual collisions and maybe work with different collision layers.
At least that's my non-professional-developer view. It also depends on how your game is currently implemented. Godot also has Path-Nodes, but I haven't used them yet.

Submitted(+1)

Reminds me of course of SkiFree. Definitely felt like I wiped out for no reason a couple of times, or before I think I would have hit the larger tree. But really cute sprite animations. Would be nice to have had a distance tracker to know how far I've gotten down the mountain, and lines across with my last attempt and my best attempt.

Developer(+1)

Ooooh, a distance tracker would be nice! That’s a great idea. I actually used to play SkiFree back in the day, along with Minesweeper and a ton of DOS games like Heroes of Might and Magic, so that definitely brings back some memories lol.

This is all really good feedback, thank you! The bigger collision shapes on the trees were actually intentional so the moving enemies wouldn’t overlap the objects, but they might be a little too big. I’ll probably try scaling them back a bit in an update. I also have collision set up along the edges of the mountain, so that’s really helpful to know too. Thanks again for taking the time to play!

Submitted(+1)

I love the style! My favorite is the raccoon throwing snowballs. Well done!

Developer

Thank you!! I’m glad you liked the style and the raccoon 😅🦝 I think I have a thing for raccoons lately lol. I actually made another little game with a raccoon called Tater Tot: Dumpster Dash if you want to check it out too, thanks for playing!

Submitted(+1)

The animations are pretty clean, and the concept is simple but has a decent bit of depth to it! I wonder if it would've been interesting to like, limit the amount of snowballs you had, so that you had to go out of your way to collect them or something. One small criticism I have is that the snow overlay made it a bit tricky to read text at the start, but that was pretty minor. Trust Fall Summit is also an awesome name for the game, even if the use of the theme was just "this game has enemies" lol. Cool work!

Developer(+1)

Thank you! I initially wanted the whole thing to feel immersed in a snowstorm, so I was pretty stoked when I got the snow working and got the patterning right that I didn’t even think about the layering 😅 But that’s good constructive feedback, thank you for the honesty! The snowball limit is actually a really interesting idea, especially having to go out and collect them. I think that could be cool, but I’d have to make sure people don’t confuse the incoming snowballs with the ones they can pick up. Maybe highlighting the pickup ones somehow could work. And I’m glad you liked the name! I had a lot of fun making this, so I really appreciate the kind words!

Submitted(+1)

I cant tell if this game is Hard or if I just suck. that said its a Great arcade style game especially love the Enemy/Obstacle design 

Developer

Haha I’ll take that as a compliment! 😅 Thanks for playing, and I’m glad you liked the designs!

Submitted(+1)

Fun game :D I really liked the small intro. Music was a bit loud for me and I had to lower my whole browsers audio. 

Developer

Thanks for the heads up! This was actually my first time making chiptunes with DefleMask, so I’m still learning. I’ll definitely keep the volume in mind for the next one!

Submitted(+2)

Aw the game's capsule art was quite different from the actual game. Perhaps replace it with something more representative? Game itself was a fun challenge! Congrats on your first game jam entry!

Developer

Thanks! Yeah, I’m actually still finishing up a proper capsule for the game, so I just used my game studio’s logo as a placeholder for now. Definitely something I’ll update soon. This was my first game jam, so I really appreciate it!

Submitted(+1)

HI, Getting the hang of it was a bit tough at first., but I liked the atmosphere and the "Pokémon trainers spawning in" vibe of the skiers.

Developer (1 edit)

Thanks! It definitely takes a little getting used to at first haha. It was hard to get the skiers to acknowledge collision, so I appreciate that 😅 thanks for taking the time!