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Rahmschnitzel

54
Posts
12
Followers
3
Following
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Nice idea for the story and setup and great cinematics. The gameplay lacked a bit of challenge, but overall well done!

Great athmosphere and visuals! The last room took me a while with trial and error because there were too many possible solutions for my taste. The lava one was great!

Finished after 16 attemps. The help visuals did a good job, I had no clue for the longest time, why things worked or failed, but then it clicket, remebering the start of the game!

Took me a second to get the character ideas, but I like the idea!

At the end my account peaked at 2k billion followers and went downhill from there. Pretty realistic simulation! :D

Well done, I like the minimalistic but effective artstyle!

It would have been great to get some clues which person I could trust (may I have missed that part :D), but I liked the idea of the game!

A fun little game! The art style adds a lot of charme :D

I'm with you, some feedback sounds and jingles on success would have been nice, but got lost to bad time management. Next time!

Thanks for playing!

I must confess I didn't finish it, but I found the writing really nice and liked the athmosphere and ideas!

Some nice sound effects would have helped with the combat feedback, but very nice visuals and style.

Had to get used to the timing of the catch mechanic, but really liked the art and had fun playing!

Very creative, had to laugh at the owl boss animation!

Nice twist with the rules! Had to shoot on some poor number people, but got used to think first and... then shoot anyway :D

Great idea, didn't think of that! It would have been nice to have the bill in question and the reference side by side, I didn't get ver far. But maybe that's on me :D

Cute characters and animations! Now I want to play in the snow :D

Quick and easy fun! Very nice style, I like the derpiness of the car designs. The single car I wouldn't trust at all would be the players car :D

Thanks for playing and enjoying the game!

Thank you for the kind words! I am proud of the work, it turned out quite well. There are no strikingly incomplete areas in the game, but of course I also know the ideas and details that got lost along the way due to time. And that's the fun of game jams for me, to adjust the scope and learn, what I'm capable of in the short time.

Thank you! At least the overscoping on stuff to draw seems to have been worth it :D

Volume settings and a hint button were definitely on the to-do list but got lost because of limited time. At least a mute button should have been higher on the priority list and shouldn't be left for the last hours in crunch time.

Thanks for playing!

Thank you for the feedback! Due to time missmanagement I couldn't juice up the sound part of the game, so that bothers me, too

Section 3 is about counting things, in 3-2 it's the number of symbols on the cups, with the extra step of how some of the symbols look like.

A very nice puzzle game, well done! Charming artstyle and nice interaction feedback, feels very polished.

Had so smile quite a few times with the dialogues, very charming and relatable characters!

Thanks for playing! A better (or existing) tutorial would have been great, I agree. Like in the explanaition screen, you wouldn't have to klick on the continue button, but have your character, connect the cables and play at the continue button / person. That way, the player would at least one time have done all the important steps to start the game

But: the curse of game jams and limited time got me again, and the instructions were the very last thing I did, with not much brain power left in my head :D

This shows me one more time, that I'm not good at 3D platformers :D

Well done! I really like the art style and atmosphere and had fun  falling down a lot playing the game.

Yes, the way of collecting points came quite late in the development, due to not having a better idea for some end goal. But a sticker album for collecting different combinatiuons of location plus effect would have been a lot better.

Thanks for playing!

I thought about the health bar, but didn't feel like it in that moment :D
Thanks for playing!

It's always chill and cozy to drive around some alien infested, burning and at the same time freezing, giant road attractions! Thanks for playing!

Thank you for playing! Ideally I try to use the jam theme not only for the setting but for the gameplay itself, but that didn't work for me this time. But at least there are many strange places, thanks for noticing! :D

Thank you! The music and sound effects are always the last thing I make for these jams, so they are always in a hurry, but the wonkiness always seem to add a bit of charme to the game :D

A leader board would have been nice, yes, but then it would have been nice to have more strategic depth in how the points are made to increase replay value. Thanks for playing!

Well, thank you!

Thanks! I like to use the simplest placeholders right to the end and than draw all graphics in one big batch. And suddenly the game doesn't look too weird anymore.. who knew!

Thank your! Nothings beats good old mouth made sound effects during those jams :D

Congrats on releasing your first jam game, thats always a cool moment! I like the concept and my brain adjusted quite fast to the concept, but I didn't finish all levels and found it hard to jump on the horizontal moving platforms because they are so much faster than the player. But well done!

What a pure representation of what the real stock market is probably all about. And nice touch, that you can turn off the monitor. Makes the life a lot easier! :D

Yeah, I like onions in many cases, but here it's a clear game of find the mole. Thanks for playing!

Congrats on your lowscore, I guess! Thanks for playing!

Thank you! The funny thing for me was that it took not even 30 seconds after seeing the theme to get the initial idea of a cookie clicker bullet hell type of game. Don't know where it came from, but it was too stupid in a good way to ignore :D

Thanks for playing! It's the classic "ignore the problem until it get's too big to handle", so I'm glad the idea worked out.