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True/False Incorporated's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #672 | 3.154 | 3.154 |
| Theme | #955 | 3.000 | 3.000 |
| Gameplay | #971 | 2.692 | 2.692 |
| Innovation | #1073 | 2.615 | 2.615 |
| Overall | #1143 | 2.667 | 2.667 |
| Visuals | #1197 | 2.692 | 2.692 |
| Audio | #1522 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has to navigate a maze through directions given by NPCs. Some of the NPCs give misleading information.
What code and assets did you not make from scratch during the jam (if any)?
I used some font and nature assets from the Unity Asset Store. I put links in the game's description to these assets.
How many people worked on the game?1
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Comments
It would have been great to get some clues which person I could trust (may I have missed that part :D), but I liked the idea of the game!
I liked the wallrun mechanic, also so sad that there is no ending screen, i escaped from maze and never happened. Good theme implementation, good work!
Thanks! A lot of people have said they had issues with the wall running, so an updated version will be released once the rating period is over. I essentially scrapped most of my original ideas for the game as I ran out of time and just had to make something that fit the theme. The ending scene is basically the nature trail that was alluded to by the NPC in the spawn room.
I like the idea, but I also did struggle with a track pad and the wall jumping
A fix will be pushed for this issue once the rating period is over. Thanks again for playing!
The concept for this is simple and interesting, and I think you do a good job of misleading the player with the instructions. During the wall jump section however, I had a bit of a hard time sticking to the wall in order to jump from it, so I think it might be better if there was more consistency when it comes to the physics in that area. There also is a bug where I can fall through the world if I don't make the jump, but I wasn't able to note which parts of the ground specifically led to this issue. I can send a screenshot of this if needed.
In general though, this was pretty fun to play!
Hi! Thanks for playing! I appreciate the detailed feedback, I haven't noticed the falling through the world bug when playtesting but I will certainly take a look into this later.
Hi, I went back into the game scene in the Unity editor and found that the kill trigger under the platforms was just thin enough that the player could pass through it without triggering a collision event under certain framerate conditions. I have since fixed this by increasing the thickness of the kill trigger. An updated version will be released once the Jam fully ends. I will also make sure to touch up the wall-riding physics. Thanks again for notifying me of this bug!
Aw man, I wandered on my own and found the exit real quick... I was looking forward to a big corporate labyrinth... The parkour section was very smooth though, I liked it!
Yeah, I didn't really have a ton of time left to do map design for my revised idea. But I'm glad you enjoyed the parkour; I was quite proud of the wall riding tech I implemented :)
Enjoyed it- i think the parkour portion was insanely hard on a trackpad but i got it LOL
Yeah, I probably should've added an options menu with a mouse sensitivity slider. I did my playtesting with a mouse. Sorry about that.