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A jam submission

6 minutes 'till the end of the worldView game page

Make a decision and trust no one
Submitted by tomsterBG, Banjobanana, Dogs4Liam, Rocket-Man26 — 2 hours, 24 minutes before the deadline
Rated by 13 people so far
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6 minutes 'till the end of the world's itch.io page

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How does the game fit the theme?
Make a choice, but be careful. The other people may or may not be lying, or communications may be compromised.

What code and assets did you not make from scratch during the jam (if any)?
My addon: https://github.com/tomsterBG/short (some things were added specifically during the jam)
As well as a template that i start all projects with.
The musician, Rocket had to step in as sound designer so all SFX are downloaded by him.
2 fonts

How many people worked on the game?
4

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Comments

Submitted(+1)

I loved the concept of the game. Especially that the decision is not only viewed from a logical but also from a moral perspective.  And the music was really good. I hope that might do more with the idea in the future.

Developer

You get it! Our musician did really well and even though i was scrambling to finish the dialogue, i’m happy to know that you appreciate the different perspectives!

Submitted(+1)

Interesting and enjoyable. Seems unfinished though. Could not make any notes. Made some observations about reported temperatures but found no conclusions from that. And does it have an ending? I mean, after the timer stops, I can continue conversations, the door stays locked, and I can't find anything more to do - did I miss something?

Developer(+1)

You didn’t miss anything, we indeed didn’t finish the game, as the team almost fell apart, but then half of us stood back up and kept going until the end. This is something i want to learn from and share in a postmortem devlog.

Additionally, i felt like letting the player still be in the game when it ends made the music from our composer have more of a chance to be heard, and it’s some fire music, so i wanted to do it justice!

Submitted

Understood. I think a hint about the final game state would help. Good job delivering the game despite the setback! 

Submitted(+1)

It was interesting, i liked the idea that you have to convince someone to not launch. I wasnt really sure what to do after that until i realized pushing the button wasnt an automatic nuke launch, it has a no switch. Great job!

Developer

Thanks! I tried to make the button feel like you can’t accidentally press it, so that’s when the glass cover on top and the choice switch come in.

Submitted(+1)

interesting play on the theme, I was able to convince the bunker to not launch nukes but the timer kept going down. Was I suppose to wait until it hit 0? Wasn't sure what to do from there, but still had fun!

Developer(+1)

Thanks! The timer has been fixed now, it was an oversight from me.

Submitted(+1)

I'll play it again, thank you! I literally just pushed a bug fix for our game and was going through to let people know :D Glad we had this buffer period to make these types of fixes

Submitted(+1)

I really liked that depending on what you say that Bunker 3 opinion has a different outcome. I also liked the Music, the general Concept and style of the Game. But after the first 6 minutes, when the 60 minute Countdown began, I was confused on what to do, maybe i missed something?

And I encountered a Bug in the Web Version. If the Game gets expanded to fullscreen some input areas are not on the right texture anymore and the Text fills out a smaller proportion of the UI.

Developer(+1)

Thank you for the feedback and bug reporting! I’ll try to figure something out on a fresh mind tomorrow.

The game is supposed to last only 6 minutes so you aren’t missing anything, the timer just goes negative and it looks like 60 minutes.

Developer(+1)

Again thanks a lot, i’ve reviewed the whole game on a fresh mind and found that the CRT monitor buttons were scaling incorrectly, as well as the chat system on the monitor and the door button. These are fixed now, as well as the timer gets properly disabled when the game ends.

Submitted (1 edit) (+1)

I played it again, and Fullscreen now works for me properly and the end timer doesn’t confuse me anymore

(+1)

Decent game, took me a while to realize I could move between rooms but I like the concept of the game!

Developer(+1)

Interesting, why do you think that is? Maybe arrows should be put on the buttons? Or like a tutorial where the arrows appear in the beginning, but then disappear so they don’t ruin the aesthetic while also teaching the player?

(+1)

Yeah exactly, I was thinking some sort of arrow that appear at the start and then disappear.

Submitted(+1)

its cool game bro!

Developer(+1)

Yay thanks, i’m sure the team will be happy to know!

Submitted(+1)

The anticipation was killer. Nice submission!

Developer

Glad you like it!