I loved the concept of the game. Especially that the decision is not only viewed from a logical but also from a moral perspective. And the music was really good. I hope that might do more with the idea in the future.
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How does the game fit the theme?
Make a choice, but be careful. The other people may or may not be lying, or communications may be compromised.
What code and assets did you not make from scratch during the jam (if any)?
My addon: https://github.com/tomsterBG/short (some things were added specifically during the jam)
As well as a template that i start all projects with.
The musician, Rocket had to step in as sound designer so all SFX are downloaded by him.
2 fonts
How many people worked on the game?4
Comments
Interesting and enjoyable. Seems unfinished though. Could not make any notes. Made some observations about reported temperatures but found no conclusions from that. And does it have an ending? I mean, after the timer stops, I can continue conversations, the door stays locked, and I can't find anything more to do - did I miss something?
You didn’t miss anything, we indeed didn’t finish the game, as the team almost fell apart, but then half of us stood back up and kept going until the end. This is something i want to learn from and share in a postmortem devlog.
Additionally, i felt like letting the player still be in the game when it ends made the music from our composer have more of a chance to be heard, and it’s some fire music, so i wanted to do it justice!
It was interesting, i liked the idea that you have to convince someone to not launch. I wasnt really sure what to do after that until i realized pushing the button wasnt an automatic nuke launch, it has a no switch. Great job!
interesting play on the theme, I was able to convince the bunker to not launch nukes but the timer kept going down. Was I suppose to wait until it hit 0? Wasn't sure what to do from there, but still had fun!
I really liked that depending on what you say that Bunker 3 opinion has a different outcome. I also liked the Music, the general Concept and style of the Game. But after the first 6 minutes, when the 60 minute Countdown began, I was confused on what to do, maybe i missed something?
And I encountered a Bug in the Web Version. If the Game gets expanded to fullscreen some input areas are not on the right texture anymore and the Text fills out a smaller proportion of the UI.


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