I love how unrelated the whole backstory is to the game. At it's core, it is another deduction game where you have to get clues from NPCs. It is frustrating that there are so many of them, and they keep moving around, so it's hard to keep track of them. Doesn't help you're locked in for a dialogue for a couple of seconds. Still, its a good effort and complete experience which I appreciate.
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How does the game fit the theme?
You must interview people to find a criminal- but you can't always tell if they're telling the truth...
What code and assets did you not make from scratch during the jam (if any)?
All music is original and made in GarageBand
SFX Downloaded from Pixabay
How many people worked on the game?1







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