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Thank you :) (Also if it was frustrating or not-so-fun for you, feel free to criticize/share advice. I'm learning and I try to improve every jam game I do after the jams to make progress, so I usually make a list of  everyone's insight.)

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(I usually try to leave a positive comment) But since you asked for feedback, I like the size of the map and the freedom to fly up, up, and away, though it also left me a bit directionless about where to go if I went far. A good map design should often provide visual cues about where to go.

Thanks ! My (only) playtester told me that but it was yesterday night and I was too tired to work more on it. But I agree, I played it again today and I had the same feeling of sometimes unfair deaths due to unclear/missing directions.

I'm learning alone so I don't have any background in game-design. Do you know a good way I could learn basics for better balanced maps/levels in general ? When I look-up online I feel drowned by all the info available and don't know where to start or what would be a reliable source. 

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There lot material out there, here is good video to start with 

Thanks a million !