Ok that’s lots of words XD. Thank you so much for the professional review and didn’t expect you to be an experienced IWBTG fangame player. I never actually beat the original game myself and my enjoyment of the genre mainly comes from watching people suffering in clips and also the speedrun streams hehe. This somehow was the first idea stuck in my mind when the jam theme was revealed.
The main inspiration of game are the beginning levels of IWBTG and IWBTB. I didn’t have time for background stuffs so they are mostly spike jumpscares. The jump lock on the jump teaching sign was totally intended, like I really want people to K at least once before they even figure out the actual jump button, maybe a bit too evil but it’s totally fine to treat it like a larger spike later on :3.
It’s really a sharp observation on the controls and map size. IWBTG used 25x19 grid layout with a larger resolution while I only used 20x11 here, so the map is indeed smaller than the classical fangames. The controls are also not precisely copied and yeah it feels bit hard to do minijumps. If I ever want to extend the game I probably gonna rework the resolution and controls too. The code is already a mess now… ¬⩊¬
Anyways, glad that you liked the levels and thanks again for beating the game! You might consider the game bit too easy but from my jam ratings the clear rate is only 1 in 8 (12.5%)
yup there is 1px pixel gap around the spikes but the trick is still useless for now