Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Three Truths, Three LiesView game page

you negotiate w three students to find a color all your classmates would agree on for abstract stuff like 37 and Tuesday
Submitted by kyanitekey — 2 days, 1 hour before the deadline
Rated by 4 people so far
Add to collection

Play hint or lies

Three Truths, Three Lies's itch.io page

Rate this hint or lies

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
Each student could tell you a truth about the correct color or a lie about it so don't trust anyone fully

What code and assets did you not make from scratch during the jam (if any)?
for assets: the music is from pixabay, for code, i had code that plays the music on loop from another project and reused it here

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Everything made more sense when I read in the description that the behavior is consistent—yet inconsistent—for each character. Overall, I liked the idea of having to figure out the color, and I think including in-game clues about how each character acts would make it even more interesting.

Developer(+1)

thank you so much for the feedback! you're absolutely right about that, i just couldn't think of a good way to do it, im still a noob but im learning! and your feedback is very helpful so i'll keep that in mind to prioritize clarity next time :D

Submitted(+1)

Cool idea. MUSIC WAS BOPPING! Reading over the notes made it a bit easier, but still took some time to understand

Developer

thank you for the nice comment <3

Submitted

I was very confused. Like there's a little orange square that's under the classmate (it also took me a minute to get that the classmates are shapes? if you were going to iterate on this, you might have them have some kind of conversation to indicate that the shapes are people) that you're talking to, and I thought that was the color they were talking about. 
Also, is it like 2 truths and a lie, and one of them is lying? or is there a way to tell how many lies are being told? 
and also, what is the yellow bar and scaffolding at the bottom for? 
Anyway, great work. I understand that making a game is hard.

Developer(+1)

Oh yeah the orange square under them is a visual representation of the level you're on, the screen felt too empty so I just did that, weird decision ik xD


Thank you a lot for your feedback on dialogue, that idea never came to mind!!!

Also a color is made up of a hue, saturation and value, which is what their hints are about, so in total you're given six hints, three of which are supposed to be truths and the other three are lies, though I found through testing that that's not always the case, woops!

Ig that accidentally adds to the no trust part lol

And the correct answer is randomly generated on each start of the level so the hints are either right or wrong not close or far, some people seemed to assume that it could be literally a color in the middle, that's also on me xD

Submitted

Hi ! I love the idea and the music is really cool, the gameplay is easy and nice BUT how do you sort out the truths and lies ? I got stuck on that and also, being French and non-artist, making a difference between the names of all the different green colors is kinda hard. Hence frustration ><

Developer(+1)

To be completely honest with you, even on my own attempts with it I'd forget what name I gave to what color, I kept searching for names for said colors but I just couldn't find something accurate enough so I'm really sorry for that, I might remove the extra greens all together cuz you're not the only one who struggled so don't worry about that at all! 


A color can be defined by its HSV, hue saturation and value, so each character gives you a hint about two of those three, a random color each level is the right answer and they give you hints to get to it, though the hints are also random in that they can either be truths or lies, so it's just a game of guessing and assuming things.


I'm glad someone found the idea appealing! Thank you so much for your lovely comment!

Submitted

Oh ok I understand ^^ That reassures me about my non-dumbness hahah

I kind of got the HSV thing but as I don't have a way to guess if characters are telling the truth or lying, it seems a bit too random and unfair to me. I think the fun would be to have a rule (might even be a different rule or tip for each level) that makes the player guess when a character is lying or not, hence you can "learn" the game, make progress and become good at it instead of loosing/winning very randomly ?

Developer (1 edit)

well yeah i tried for days to come up with any rules but nothing came to mind and i wanted to do something anyway so i resorted to randomness, i feel your frustration, im also annoyed that i couldn't come up with anything, i just had a vague idea and couldn't really take it anywhere, i have no clue how people just... do that! insane stuff to me, i watched some videos about level design but i feel like there's a knowledge gap that i have no clue how to fill, i'd appreciate any learning resource, i really enjoy making stuff and i really hate when i just can't for a reason or another, that was a long rant im sorry about that xD but i completely agree with you, it absolutely needed some sort of rules system

Developer

the idea of word and color and number or whatever it was just couldn't leave my mind when the jam started even tho the theme is trust no one, so why not make both? hope you enjoyed it!