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Thank you! My idea was not to have an ending state, but you still can grind for a high score. I exceeded 300 and it got a bit tedious, but with good focus and a steady hand you can go on. It just gets harder and progress slows down because the amount of space is finite, and the number of rings in play increases linearly with score. Thought of making it nonlinear, and decided it would be unfair by artificially delaying the moment when you can go no further.