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Rolling Rocks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #177 | 3.727 | 3.727 |
| Theme | #214 | 3.909 | 3.909 |
| Innovation | #246 | 3.455 | 3.455 |
| Overall | #296 | 3.530 | 3.530 |
| Gameplay | #335 | 3.364 | 3.364 |
| Audio | #366 | 3.364 | 3.364 |
| Visuals | #686 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It suppose to be a simple game, but for some reason nothing is as it seems. There are hidden goals, a questionable "helper" and not really instructions, so don't even trust me to help you with it. To be honest, it's not a very difficult game, so I'm sure anyone can figure it out, trust me ;)
What code and assets did you not make from scratch during the jam (if any)?
Only the fonts, I made anything from scratch
How many people worked on the game?1
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Comments
Its very fun and very hard and I love the game play
love the AI. good job guys.
Thanks for all the comments, it really warms my heart.
Love it so much!
charming game :-) good writing
I really like the concept! Sometimes I genuinely couldn’t tell whether the game was trying to deceive me or if I had just encountered a small bug. The option to change the controls is pure gold, especially since you can enable WASD.
I absolutely love the idea of a lying AI companion! The theme fits well but I honestly spent half my run questioning reality: did I discover bugs, or was the game actively gaslighting me?
At times, the orb colors completely mismatched, and the timer started doing funky time-travel gymnastics by running forwards and backwards. In a puzzle game, it is definitely a razor-thin line between clever deception and "wait, is the game breaking?"
Masterpiece!