The VO, the music, the sound effects; it was all really good. Unfortunately I wasn't able to understand much of the story, I'm not a native speaker so the text read too fast for me to grasp the meaning of the phrase, also because it used 'diffucult' words if you can say it that way. It would be good to make the text continue once an key is pressed, letting the player read at its pace and then continue. The story felt really deep and luckly the ending was straight enough to understand it. It's a very deep story and would have loved living it better. I also liked the 'memory' concept where items reminded you of what happened, since there's already player movement and interaction, it would be better to have more 'puzzle-like' experience instead of clicking on in-sight objects to continue the game.
Overall really great game and could see it becoming even better.
Good job!
Play game
The Lookout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #417 | 3.317 | 3.667 |
| Visuals | #437 | 3.719 | 4.111 |
| Innovation | #903 | 2.814 | 3.111 |
| Overall | #918 | 2.915 | 3.222 |
| Theme | #1043 | 2.915 | 3.222 |
| Enjoyment | #1064 | 2.714 | 3.000 |
| Gameplay | #1500 | 2.010 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Retrace the haunting mystery of the dissapearance of Anika and Tobias Hoffmann in the New Zealand backcountry, where no one can be trusted.
What code and assets did you not make from scratch during the jam (if any)?
Some nature / foliage assets used in outdoor scenes.
How many people worked on the game?3


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