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The False Crown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #186 | 4.133 | 4.133 |
| Audio | #268 | 3.467 | 3.467 |
| Overall | #554 | 3.244 | 3.244 |
| Gameplay | #563 | 3.100 | 3.100 |
| Innovation | #915 | 2.800 | 2.800 |
| Enjoyment | #917 | 2.900 | 2.900 |
| Theme | #928 | 3.067 | 3.067 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a sellsword with companions set on a quest by the king. Everyone you meet can get you closer to the truth or farther away from it depending on who you trust.
What code and assets did you not make from scratch during the jam (if any)?
Soundtracks and sfx was from royalty free sources
How many people worked on the game?2
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Comments
Very high quality game, love the style and love the plot, but most of all I really enjoyed the progression, by the end I felt pretty powerful with the builds I created. Only real piece of feedback is that I would make it absolutely clear that the abilities are once per run (I apologize if it's written somewhere and I didn't see it).
I really like how the backgrounds and the character designs complement each other. Also the surroundings moving with the cursor is sick!
Nice clean art style and a cool twist on turn based combat. The whole party sharing one action makes the fights feel different from the usual formula, and once the order of turns clicks it becomes pretty fun. The dev clearly put a lot of work into mixing systems together, and it shows. The only rough spots are the tiny fonts on some buttons and a couple moments where the battle flow gets unclear, but the presentation is strong and the idea works well. Solid job from the dev. (pls play my game)
I like the art style, great job
Great art style! Really like the turn base fights!
The art is really nice and you managed to combine very complex systems together!
Turned based fight is not an easy feat!!
I just wish the fonts were a bit bigger for the buttons and the battle steps were a bit more clear.
But overall, great job!😊😊
pretty solid game and great art.
got stuck in an endless loop of a soldier healing himself over and over tho^^
Loved the art
Really cool idea, idk if I'm blind, but I couldn't find settings to turn down the audio , other than that combat was also nice and overall its a nice game, well done
Really enjoyed the art in this game!
The artwork looks really nice and there is more strategy behind playing than I orignially thought :) The UI could use some more love though
Really nice artwork and the game feels pretty polished overall. I liked the idea that the whole party has to take the same action, makes you think a bit more about the turn order. Combat got a little repetitive after a while, but still had fun with it. Cool concept and very well put together.
The game looks very good with clean artwork. The UI could use some upgrade. Currently seems like the default setting in any game engine. Also all enemies floating took me out of the immersion a bit.
beautifull graphics, very nice game, even I see life going out from enemies after hit (-2) nicee
Forcing your whole party to have to take the same action is a pretty neat mixup on the rpg formula. Meant you have really have to analyze the turn order and what the enemies are going to do.
This game feels so polished!
the games art is great the combat feels weird due to it being different from the normal turn based combat im used to but good nonetheless
Combat got a bit repetitive towards the end of the run, but still fun. Had no idea which king was the good one.