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I'm so used to following instructions and ended up pressing a button multiple times before my logically brain kicked in. I feel like this is a prime example about how you don't need to have really fancy art to have a good game.Sometimes simple can work really well. I did struggle but I might not be very good with puzzles. I figured that I shouldn't let the whole level load but I kept thinking, maybe I should wait for some things to load? Or maybe I have to place the exit sign on top of the door? Or put the exit sign over the pit so falling makes the exit? I feel like this is the sort of game that rewards out out the box thinking.  

Thank you so much for the feedback!

This was actually my first real attempt at drawing the art myself. I had a ton of fun with it, and now Im trying to learn pencil drawing too, fundamentals. I had big plans for the visuals — and even some lore :D But, as often happens, a couple of crunch periods at work left me without enough time to finish even the animations.

Feedback like this really encourages me to put a build out there when it feels like a complete experience, even if it doesnt look the way I originally imagined. Thanks again!

ps: did you find outs how to finish the game? no spoilers tho :D