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(+1)

Definitely seeing the inspiration. I thought some things were funny. I got stuck in the tesla room because throwing the cube didn't work and it landed in a spot I couldn't grab it anymore without getting electrocuted. The first time I took damage from the laser was funny but getting hit over and over with the electricity got annoying fast lol. Some other feedback: inertia for the camera is terrible, the headbob made me feel sick. You can sprint while crouching as well as stand up inside of tunnels. It would be nice if there was some UI elements to let you know when you could do things like interact with switches etc.

Great job though.

Thanks a ton for checking it out and for all the detailed feedback! A few of those were definitely on our list during development, especially the interaction UI, but we ran out of time and had to scrap some things for the submission build.

The camera/headbob is actually pretty similar to what we used in our previous game, An Estranged Forest — though fair warning, that one isn’t very optimized if you try it 😅 We never really got complaints about it there, so we assumed it was fine and carried it over. Definitely useful to know it can cause motion sickness for some people.

We’ve also been trying to patch that Tesla room soft lock. It’s a tricky one because the object is circular, and changing it to a cube would require a pretty major logic rewrite. Since submission is already over, we don’t think a change that large would qualify for the Bug Fix window.

Really appreciate you taking the time to play through it and write all this up. Feedback like this is genuinely useful for us, and we’re glad you still had some fun with it.

Yeah I know some people are really bothered by it, I guess I am too. Sometimes I'll try to stick a camera onto an animated character and have "natural" headbob from the built in animations, but even that feels kind of bad to me sometimes. I feel like this one I probably felt it more because of the inertia on the camera controls too. If time permits, if I do something like that I usually try to include an option somewhere to disable the headbob or whatever so everyone can play the game to their liking, but I also get that sometimes it's an artistic direction or choice and also maybe nobody has said anything about it before.

For the tesla room you could have two trigger zones? One trigger zone for actually being shocked which is smaller, and a larger trigger zone that when the cube gets inside it causes the tesla to target it and therefore stop targeting you.