Funny premise, classic gameplay.
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How does the game fit the theme?
Trust no one, so kill them
What code and assets did you not make from scratch during the jam (if any)?
The room, gun, and bullet assets
How many people worked on the game?1
Comments
The game needs to be polish , especially audio, good simple pixel art but it need more stuff for immersion!
Overall the game looks good sticked to the game theme, although some improvements needed on the visuals and audio part.. there need some audio apart need to be added in it.
smooth gameplay. i am terrible at it, but the game is well done
I disagree with some of the comments that the enemy bullets should be faster - you should be able to dodge them. I Wish there was some sound, but otherwise great overall. I like the elevator cutscene! Maybe add some elevator music there.
I love roguelikes, this is the first one I found in the jam so far. I played a few levels and liked the artwork, especially the little elevator scene is a nice touch.
I did find that the bullets were slow, maybe I missed the upgrade to speed them up.
viva la 'zeros'!
I like the top-down shooter gamepley and the art is very good. Some areas could use some more polish, like UI and the fact that enemies know where you are even through walls. I think the movement and bullets could be faster too, as it felt a little too slow for me.
Pretty good overall
Don't give me too much credit for the game loop haha, if you managed to make your game in a week then you can absolutely make a game about shooting some targets.
My last jam project was very cheap in artstyle and heavy in code, so I wanted to go the opposite way this time. It was all drawn in Aseprite, and it's definitely something you can make too. Mostly posters so simple shapes, stylized text etc.
The most important thing is to set a scope you know you can handle. A game can be very small and simple, but as long as it's fun and polished that's what matters.





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