Really loved the idea
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How does the game fit the theme?
In Accomplice, the player is asked to help a prisoner who claims to be innocent. Throughout the game, the player must trust the prisoner's words and assist him in escaping. However, the final reveal shows that the prisoner is not who he claimed to be, forcing the player to question every decision they made. The entire experience is built around the theme "Trust No One", where trust becomes the central mechanic and the player's judgment determines the ending.
What code and assets did you not make from scratch during the jam (if any)?
Sketchfab - used for model
Pixabay - used for audio and sound effects
and also assets from unity asset store.
How many people worked on the game?1




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