Cool setup with the apocalyptic city and the whole "can you trust the military or other survivors?" thing, that gives it a nice uneasy vibe. Scavenging for weapons while dealing with zombie hordes was a fun idea, even if the WebGL memory issue on scene 2 sounds a bit rough haha. Still, this has a lot of potential and I liked the direction a lot :)
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Untrustful Contact (Prototype)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #480 | 3.216 | 3.556 |
| Enjoyment | #805 | 3.015 | 3.333 |
| Visuals | #1043 | 2.915 | 3.222 |
| Overall | #1065 | 2.764 | 3.056 |
| Audio | #1120 | 2.513 | 2.778 |
| Innovation | #1246 | 2.412 | 2.667 |
| Theme | #1312 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is set in an end of the world type of scenario where you can not trust anyone, as everyone is fighting for themselves and putting their own interests above others.
What code and assets did you not make from scratch during the jam (if any)?
I used a topdown war asset pack, which covers around 40% of the game's art assets, and a professional audio pack, which covers 100% of the game's audio. Some utility scripts, such as audio managers, input managers, and other general purpose features that I use across my game projects, were also imported as part of the project template.
How many people worked on the game?1






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