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(+1)

Weird in a good way. It was just new, and my mind was hardwired to jump before falling, lol. It made me think ahead for a bit until it stuck.

If I were to add anything, the description text gives you hints on when to listen to and when to ignore the narrator. If that was in game, it'd elevate it. Obviously, the narrator can't tell you. Maybe just a few moments of a thought bubble from the characters point of view for the first few times?

Great then ! That was the point, I didn't want people to get the "oh well, that's just another classic platforms thing".

I'll think of including this thought-bubble idea, thanks for the advice !