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Well, that was a well thought and nice game! If i had to tell something bad it would probably be that moving dialigue boxes up and down made me dizzy!

Yeah, pretty much everyone on the team was busy for most of the jam, so in reality we only had around 48 hours to actually work on the game. I barely had time to properly test the final build, and of course everything that could shift or end up in the wrong place somehow did

So I ended up uploading a few fixed builds after the deadline, mostly just to make sure the game at least looked the way we originally intended.

Thanks a lot for playing!