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Yeah, pretty much everyone on the team was busy for most of the jam, so in reality we only had around 48 hours to actually work on the game. I barely had time to properly test the final build, and of course everything that could shift or end up in the wrong place somehow did

So I ended up uploading a few fixed builds after the deadline, mostly just to make sure the game at least looked the way we originally intended.

Thanks a lot for playing!