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How does the game fit the theme?
It is a trust falling game, but you can't trust the catchers.
What code and assets did you not make from scratch during the jam (if any)?
Only the tooltip font and SFX/background music were not created by us.
How many people worked on the game?2
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Comments
I found 15th level especially hard. I wish you could see the trajectory of the bounce from the spring, even roughly, even after many tries I couldn’t get a feeling for it.
Great job
Damn, very funny and very stressful at the same time! Art and sounds are great and the idea fits the theme very well! Well done!
gave it a bit more time to check something. was way easier to play not on my big screen. so made it to the last level. played solidly overall, fun concept. the springs could use a better hit box to move. last level felt rough. good game.
Thanks and glad you had fun!!
We thought it needed a bit more tweaking as well, but didn't have time for it, I even considered completely changing the bouncepad so it would be a bigger thing to grab on to.Just curious, how big is your screen on fullscreen?
it was just a 55 inch tv with 3840x2160. then i move the game to my 2560x1440 monitor and it felt like it played better, probably just because how it scales and how far i have to move my mouse on different resolutions or something.
Really entertaining. good sound effects, fun vibe that makes you want to try again. the music was really good and fit the game well, but it had some distortion in it that took away from it. Same as someone else earlier, my ability to click and drag wasn't good enough around stage 5. Still fun and well done. easier or larger hit boxes on the characters would have been nice for me personally. good game.
Simple concept and yet so fun, well done!
Thanks, glad you had fun!! :D
Loved it! Couldn't finish lvl 15 though, there were too many ghosts to find and watch over XD And the springs pick up hitboxes sometimes act weird. One of my favs though, fun audio and cute visuals ☆
Thank you! We're glad you like it so much! <3
Yeah, if we had more time I think we could have tweaked a little more and made it feel even better, but a part of us also just really enjoyed the the bloody deaths and didn't want people to miss that either? Didn't expect this silly little thing to be one of anyone's favourites, so that means a lot, thank you!
to be honest i didnt finish the last one, i got too annoyed with the catchers :')
but its was an interesting game, liked the idea a lot, it was fun to play for sure!
Thanks, haha they're meant to be a little
annoyinguntrustable ;)Glad you had fun though!
I had a very similar idea like this initially before I made my game, but DEFINITELY not as bloody or creative as this. Great work, super fun!
Really pleasant, relaxing gameplay and a perfect fit for the theme. Great job!
Thank you!
I love the concept and atmosphere <3
I think I don't know any similar gameplay so well done for the innovation ! The music and art integrate well together for a cozy/suspense atmosphere, I like that too. You managed to create a fun atmosphere with simple elements :o
I think the only real downside to me is the difficulty - for me the game becomes hard on level 5 and it's frustrating (but maybe I just lack reflexes, I'm curious to see what other players will say !)
Thanks for the words, we're glad the vibe came across!
We were tweaking quite a bit to adjust the difficulty but yeah, I don't think we got it perfect. Alas we couldn't really spend more time on the tweaking. Perhaps I did also underestimate how much better I got at some point cos of thee repeated testing. Nevertheless, I'm glad you still had fun with it.