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A jam submission

Out of the NestView game page

Escape from where you fell.
Submitted by RobertW — 7 hours, 15 minutes before the deadline
Rated by 22 people so far
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Out of the Nest's itch.io page

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How does the game fit the theme?
You find yourself in a hostile cavern with danger all around you.

What code and assets did you not make from scratch during the jam (if any)?
Music and SFX were not made by me, all were licensed under CC0.

How many people worked on the game?
1

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Comments

Submitted(+1)

The final spider was so scary! That changed of music was on point

Submitted(+1)

Nice polished atmospheric game. The end boss scare me.

Submitted(+1)

The platforming felt really good and the mechanics + puzzles were fun. The end boss took me by surprise :D

Submitted(+1)

Really solid movement mechanics!

Submitted (1 edit) (+1)

really nice presentation and feel polish

Submitted(+1)

The level design is great and I enjoyed the long-tongued enemies and the final sequence of the game. Excellent work!

Submitted(+1)

What a perfect jam platforming experience. A lot of thought went into the level design here., and in the way new mechanics/enemies are introduced and how they then have to be combined to solve some puzzles. Great job!

The end boss (no spoilers) is also incredibly well made - felt like the first boss level of Super Meat Boy (which is a huge compliment).

Only complaint is that the world felt empty, but it is clearly because you spent a lot of time making a big level, and the emptiness also kind of adds to the eerie atmosphere. 

Submitted(+2)

The movement feels smooth, maybe the game  doesnt fits on 100% the jam's theme, but i liked it.

Submitted(+1)

Dude this is one of the best games i tried so far. 

Submitted(+1)

The game feels great. I think except for the theme interpretation, which is too generic in my opinion, every part of the game is very solid. I couldn't stop looking at some of the animations.

Submitted(+1)

Excellent level design!

I especially love the chase sequences!

Submitted(+1)

The platforming is solid! I like the different level design encounter. Especially having to dodge the tongues à la Half Life + the regular enemies. Plus, the chase sequence is a good suprise. Congratz on making it?

Developer(+1)

Thank you! :)