The decision space for builds that might actually work seems quite a bit small with how tough this is currently tuned.
Play game
Ready, Set, Go!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1184 | 2.417 | 2.417 |
| Gameplay | #1198 | 2.417 | 2.417 |
| Visuals | #1262 | 2.583 | 2.583 |
| Innovation | #1401 | 2.167 | 2.167 |
| Overall | #1417 | 2.236 | 2.236 |
| Enjoyment | #1421 | 2.167 | 2.167 |
| Theme | #1821 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Trust no one in the dungeon
What code and assets did you not make from scratch during the jam (if any)?
there's some free assets from https://kenney.nl/assets/tiny-dungeon
How many people worked on the game?1


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