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(+1)

Loved the game, the visuals are top notch and the concept is great. Just a few things that got in my way:

There are way too many popups. At one point I got cursed, then milk, then cursed again, and the sound they make when they appear is so loud it becomes funny. The running sum of the cards also fades out eventually, which really hurts when I'm being cursed and offered milk three times in a row, because by the time all the minigames are over I've forgotten what number we're on. I'd also love to see it lean a bit more into bluffing, to fit the theme better.

My suggestion would be to make the milk interactable, you click it and then the popup appears,  and to have the curse text fade faster once you've read it a first time.

It's beautiful though. One of the most charming games I've played in the jam: charismatic, stylish and really, really cool.

(+1)

Thank youu so much for the detailed feedback!! We’re really glad you enjoyed the visuals, concept, and overall vibe 🫶

We actually really like the idea of keeping the card sum visible for longer, especially when the curses start piling up lol. And yeah, the curse text could probably fade a bit faster, while the popup sounds might need to be toned down a little 😂

The milk being limited to curse moments was actually a design choice tho, since we wanted it to feel more like a little risk/reward decision 👀

And congrats on the win btw!! 😂🥰

Really appreciate you taking the time to write all this, and those kind words at the end mean a lot to the whole team <3