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(+1)

Hi, like the others it took me time to understand how to figure things out. If I understand correctly you assign them to tasks compatible with their skill points (but with 3 letters instead of full words it's difficult to understand what each stat does exactly) ; then if a character/duo fails at a task you change to see what character is responsible for the failure ->those are the liers.

Am I right ?

Apart from that I liked the atmosphere : your art looks nice, the music loop is well chosen (but a bit too short hence a feeling of repetitive sound if you play a few minutes), your UI and gameplay are clean and look nice. Your take on the theme is good too but I think as players it's not very easy to understand what we should do. (You can say the same about my game about not being able to find your way though lol)

(+1)

Hi! first of all, thanks for playing the game! I do have to mention that there is an info button at the shop and a tutorial button at gameplay. Maybe it's too small to notice? For the gameplay question, it really is up for your interpretation. The liars have a 50% chance to literally not use their stats towards the task, which only liars do. Characters, including liars and yourself, has a 33% chance to only use half of their stat.

(+1)

Hi ! Oh yeah I didn't see the info button, thanks !

I think it's because this screen with character stats + shop + characters is a lot of info, and the info button is very small with low contrast so it did not appear to me as something I could click-on. 

So to avoid that I think if it were me I would separate things a bit more before the expedition starts, like 1 screen = 1 purpose: 

- 1 screen for info (can be clicked on the start-menu with Start, Options, etc -> players who already know how to play won't need to access it; eventually you can also make it accessible from a pause screen or a button on top/bottom of your expedition screen),

- 1 screen for characters discovery and setting your own stats (I get that it's interesting to have both on the same screen, you can position your stats depending on theirs to be complementary),

- 1 screen for the shop.

I'd also give a different color to the background and text for interactable UI elements to make them more easily identifiable.

That being said, I replayed your game and with the info you gave me and it was better so I updated my rating ^^


ps: I'm not a pro (yet !) so this is just me using my player experience to identify what induced me into not understanding things.

(+1)

Thank you for replaying!