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(+1)

Hi! first of all, thanks for playing the game! I do have to mention that there is an info button at the shop and a tutorial button at gameplay. Maybe it's too small to notice? For the gameplay question, it really is up for your interpretation. The liars have a 50% chance to literally not use their stats towards the task, which only liars do. Characters, including liars and yourself, has a 33% chance to only use half of their stat.

(+1)

Hi ! Oh yeah I didn't see the info button, thanks !

I think it's because this screen with character stats + shop + characters is a lot of info, and the info button is very small with low contrast so it did not appear to me as something I could click-on. 

So to avoid that I think if it were me I would separate things a bit more before the expedition starts, like 1 screen = 1 purpose: 

- 1 screen for info (can be clicked on the start-menu with Start, Options, etc -> players who already know how to play won't need to access it; eventually you can also make it accessible from a pause screen or a button on top/bottom of your expedition screen),

- 1 screen for characters discovery and setting your own stats (I get that it's interesting to have both on the same screen, you can position your stats depending on theirs to be complementary),

- 1 screen for the shop.

I'd also give a different color to the background and text for interactable UI elements to make them more easily identifiable.

That being said, I replayed your game and with the info you gave me and it was better so I updated my rating ^^


ps: I'm not a pro (yet !) so this is just me using my player experience to identify what induced me into not understanding things.

(+1)

Thank you for replaying!