Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The setting itself has an interesting ring to it, specially with the inclusion of more outside addition like the bestiary and general lore explanation. Though I have to admit I only graced thru the story itself, due do not being the biggest fan of long texts. I have some thoughts I might like to share that I feel like it would generally help in the presentation of your idea. Keep in mind this is a highly subjective part.

Personally I found the story a bit stiffly written. That does not mean that the story itself is bad, but that the flow of reading feels a bit more stagnant ant at times a bit to literal or direct in my taste. That’s one thing that caught my attention while reading your drafts you’ve been sharing on Discord and why I was also interested in your experience with the process of using an LLM for for translation and why I wanted to look into the original French version.

Oddly I do have to say, that that problem only occurred within the story itself. When you’re writing outside the storytelling, like in the devlogs,  feels far more natural and read more fluidly. I don’t want to drag this out too much, but if you’re interested, we could discuss this more on Discord.

Aside from that general nick pick it was an interesting idea and world you’ve been creating.

Vibe/Atmosphere : 4/5

Storytelling/History : 3/5

Cohesion : 3/5 (this is mostly due to only having one media instead of multiple that ned to cohere)

Uniques/Originality : 3/5 (Although the idea is nice, this is a well discussed and talked about trope you can find in you can find all around pop media)

Execution : 3/5 (This is also due to the problem of the writing style and only having one type of media)

Incorporation of Theme : 4/5

(1 edit)

Thank you for the detailed feedback and for taking the time to read my work I would gladly chat more about the translation process on Discord. For anyone else reading the comments, I’d like to share a little behind the scenes context about this project.

English is not my native language. I had to choose between submitting the original French version (and forcing the judges to use translators) or translating it myself and fixing what I could. Because I am limited by my English vocabulary, it was incredibly difficult to capture the emotion and poetic flow of my original French text.

Regarding the medium: my strength is writing, not art or music. Text asks for a lot more time and investment from a reviewer than listening to a song or looking at an image. I actually reached out on Discord to see if any artists or musicians wanted to collaborate with me to build on my universe, but unfortunately, I didn't get any responses. Since I had to go solo, the project was limited to my specific skillset.

Because of that, I also had to limit the scope of the story. Some parts had to be sped up and the ending is a bit rushed, but I felt that 20+ pages of text was already the absolute maximum I could politely ask someone to read for the game jam.

While I understand the critique about the lack of different media, it is incredibly difficult for solo creators to provide a multimedia experience without a team, and I imagine many of the textual projects in this jam suffered the same fate.

Thank you again for the fair scores on the atmosphere and theme, and I look forward to chatting on Discord :) Note :  In my free time, I actually worked on some AI-generated concept art for myself, because I plan to expand this universe and already have many ideas for both a prequel and a sequel. I would gladly share these images with you after the jam to show the kind of visual vision I had for my work—starting with the Fides flower, the Mater Natura, the Forest-Walkers, and various other characters and scenes.