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How does the game fit the theme?
To succeeded you must not trust the narrator and do the opposite of what the narrator wants you to do.
What code and assets did you not make from scratch during the jam (if any)?
I found free to use audio (music and sound effects) for this project and I reused a bridge 3d model from another game I created. Other than that all assets were created by me during this game jam.
How many people worked on the game?1
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Comments
This was a great game. I like how you expanded the orignal inspiration into a puzzle of finding the wrong door or wrong way. The narrator's reactions gave the player the feedback that their actions mean something and impact the world of this game. You did an awesome job recreating that in this game. Good work.
It was a very fun game, the ideas were really nice, the game was also well implemented, I had a lot of fun. Great Job
Thank you so much
I enjoyed this, good vibes always a fun concept, good job!
Thank you so much
I dont know why but my mouse would not lock to the midle and couldn't fully look around
You may need to click on the game again to have the mouse lock into the middle of the screen. I found this as an issue since this is running in a browser.
Getting Stanley Parable vibes from this, love it!
Thank you I definitely had Stanley Parable on my mind when making parts of the dialogue <3