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(+1)

I enjoyed the art and the ominous boss. It was fun seeing the bulletin board become filled with papers and unproductive sticky notes as time went on.

I personally didn't  have the most fun time with the gameplay, as I felt like I was just walking around the office most of the time. I ended up just delivering all employees, regardless of their productivity, to the boss. There didn't seem to be any downside to that.

(+1)

Thank you for the feedback! To address your concerns, we've found from what few playtests we've had that reception to the current gameplay is fairly mixed. It's rather barebones, and many (and I really do mean many) features/ideas were cut to get something out for the jam with what little time we had. As for how you managed to toss every employee to the boss with little downside, there IS a penalty for "terminating" productive employees, so you may have just gotten incredibly lucky (which realistically shouldn't be a factor in gameplay). Game balance, less gameplay ambiguity and less reliance on "good luck" are something we aim to address for future versions of the game.