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Thank you for the feedback! To address your concerns, we've found from what few playtests we've had that reception to the current gameplay is fairly mixed. It's rather barebones, and many (and I really do mean many) features/ideas were cut to get something out for the jam with what little time we had. As for how you managed to toss every employee to the boss with little downside, there IS a penalty for "terminating" productive employees, so you may have just gotten incredibly lucky (which realistically shouldn't be a factor in gameplay). Game balance, less gameplay ambiguity and less reliance on "good luck" are something we aim to address for future versions of the game.