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Help! I'm about to blow up hotline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #246 | 3.455 | 3.455 |
| Audio | #282 | 3.455 | 3.455 |
| Enjoyment | #560 | 3.273 | 3.273 |
| Gameplay | #574 | 3.091 | 3.091 |
| Overall | #597 | 3.197 | 3.197 |
| Visuals | #956 | 3.000 | 3.000 |
| Theme | #1054 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game involves trying to diffuse a bomb with the help of an incompetent assistant.
What code and assets did you not make from scratch during the jam (if any)?
SFX: https://opengameart.org/content/512-sound-effects-8-bit-style
Music: https://steviasphere.bandcamp.com/track/excuse-me-ive-been-playing-too-much-sonic
Font: https://fontlibrary.org/en/font/cave-story
How many people worked on the game?1
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Comments
it's fun but suddenly i had to figure out how to decipher my own notes 😔
I enjoy the game, but my notes are as bad as in real notebooks.
nice
Very fun love the music/art. Having to click and hold for the text boxes was a bit annoying after a while (I guess im just impatient lol)
MUSIC WAS SO FIRE.
I really like the concept and the puzzles. Somtimes i did use a hint my bad.
Art is simple and nice and calming music perfect for it.
That was fun. My notes got wiped but I don't know if I accidentally did that, so definitely needed the hint button good idea keeping that in I'd be impressed if someone completes it without the hints.
Only issue and it is quite a big one for gameplay: I had to keep clicking on the number until it randomly decided to accept my input and then a couple of times I would input it twice in a row when I didn't mean to.
Well done though I really liked the concept and had fun playing!