First off, I really like the art in the game, and having not just 1 but 2 cutscenes was really cool! The idea was quite creative, and it hit that fun incremental game feel. My main criticism though is that it feels like there's a lot of mechanics that don't add much to the game, like for example, I don't get why you made a whole inventory system with items you can drop and pickup when it's never relevant. I find it quite impressive how much you were able to make in the time, but I feel like it could've been more focused on one central idea. Still, it was quite fun and I think the main mechanic of reporting scammers was quite fun and satisfying and the game as a whole was really charming and fun, great job!
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Thanks for the review! For most of us, it was our first game jam so we kinda planned a game way too big for the jam without thinking too much about it, the amount of features is a result of sleeping at 5 pretty much everyday along with multiple all nighters towards the end and some features feeling less integrated is also a result of not having enough time to make everything come together, I guess the main takeaway for all of us is to only plan around a central idea instead trying to make a full-fledged game with too many featuees 🥲.