Thanks for the review! For most of us, it was our first game jam so we kinda planned a game way too big for the jam without thinking too much about it, the amount of features is a result of sleeping at 5 pretty much everyday along with multiple all nighters towards the end and some features feeling less integrated is also a result of not having enough time to make everything come together, I guess the main takeaway for all of us is to only plan around a central idea instead trying to make a full-fledged game with too many featuees 🥲.