Haha, yeah, that's usually the first jam experience! Still though that was great for a first game jam, I hope you guys keep at it :D
Berc
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The game had a really cool vibe to it and I really liked the voice acting, it added a lot to the game! Sadly the game took really long to load for me and I ended up falling off the world halfway through and decided to stop there, maybe it was because I was playing the browser version, and if I downloaded it it would run better, still a loading screen would've been nice too. I still had fun though and I liked that I could scout out each level before deciding how to actually approach it, I think with more time and polish it could make for a really sick game!
First off, I really like the art in the game, and having not just 1 but 2 cutscenes was really cool! The idea was quite creative, and it hit that fun incremental game feel. My main criticism though is that it feels like there's a lot of mechanics that don't add much to the game, like for example, I don't get why you made a whole inventory system with items you can drop and pickup when it's never relevant. I find it quite impressive how much you were able to make in the time, but I feel like it could've been more focused on one central idea. Still, it was quite fun and I think the main mechanic of reporting scammers was quite fun and satisfying and the game as a whole was really charming and fun, great job!
All the puzzles should be solvable with what the game gives you, but if you get the right answer by getting lucky I think that's in the game's chill and silly spirit anyway. It does make it less satisfying considering there aren't that many puzzles but I'm glad you had fun anyway! (Also yeah the level where you feed the Bolp in a circle is one of my favorites even though it's really really easy haha)
Thanks for the feedback! I did run into that bug too but then forgot to patch it on the final version, oops... I also was planning on there being a short tutorial and an in-game way to check all the characteristics of a given Friend, but I ran out of time. As I said in another comment, I may polish the game a bit more and add more Friend types and puzzles after the jam is done because I do think this game has more potential than I could deliver in the jam time. Glad you enjoyed it though, thanks again!
Really fun concept! It took me a bit to learn how to actually spin the submarine but once I did it was quite fun! I think the timer could've been a little longer and maybe making the level not be completely symmetrical would've made it more fun and maybe easier to orient yourself too. It was quite easy to get lost as to which way is up or down, but I'm not sure how to best solve this, maybe a 3d model of the submarine rotated accordingly at the bottom of your screen? Either way was quite fun and creative good job!
Really like the idea and the animation on the player is great! The game was pretty confusing though, it took me a while to even realize you can only interact with stuff when the player is facing them. I think having a tutorial or each mechanic being slowly introduced one at a time, would've been great for the game. I can tell what you were going for though, with the chaos of handling multiple things at once while having weird movement controls and I think that's really fun, even if I couldn't get too far into it.
Fun idea overall and the music was great! I think the survive minigame having no end state besides dying was a bit counter-intuitive, as it was the first game i got and then finished with 0 points because I didn't die. I think overall the games for something like this should be more short and snappy. The point multiplier wheel felt like it could've had funner options such as giving you more time or making the minigames harder/easier, as for me the multipliers felt kind of meaningless especially when there is a 30x multiplier on the board. It makes getting a high score really all about getting lucky and takes the focus away from playing the minigames well. Still though I think it was a very good concept and with a bit more time and polishing it could make something really addictive, good job!
Thank you so much for the feedback! I'm really glad you enjoyed it enough to get that far too, that's awesome!
When we get around to the post-jam version we'll definitely focus on making the mechanics clearer for sure as that is the main point of criticism. The UI was added very last minute too so that will also get more thought put into it later.
Thanks again for the comment, very constructive and helpful!
Thank you very much, I'm glad you enjoyed it!
The only thing in the level that is randomized are the colors of the mailbox, the placement of everything is the same. I liked this approach because it still gives us some control over the level design while having a lot of variability each time you play! (Although admittedly the map was pretty rushed and could definitely be better, but I still think it's fun enough for the game jam)
Thanks for the comment, the color of the square in front of the houses actually doesn't matter at all, I was actually going to have it match the color of the mailbox but kind of ran out of time in the jam and prioritized other things. But yeah to deliver packages you have to match the color of at least 1 package you're carrying (shown on the top left) to the mailbox of a house.
Thanks for playing our game and, again, for the comment :)
Really fun and unique game! I really loved the timeline mechanics they were really satisfying to tinker with.
My only 2 gripes were that when you panned to objective, the camera didn't follow it and timing the launch of the rocket was a little annoying at times because it felt like the single thing that would be inconsistent. I think there should've been a way to time when the rocket launch happens itself.
But overall a really fun game, I really enjoyed it, great job!
Really fun and charming game! I really liked the charming aesthetic and I think the silly music really fit the game.
If I could add one thing is that I wish that the shooter games kept shooting if left click is held down, and that the third game had a way to be beaten faster since you have a timer, and having to wait around with a timer ticking down doesn't feel great.
Those are small details though and don't detract much from the experience, overall you did great, especially for your first game, good job!
Really cute and charming game! I love the art and the writing!
The gameplay was fun too but the days were a little too long for me and I failed on the 3rd day because I kept being too nice and then my population trusted me too much (sidenote: I don't get why having too much trust causes you to lose in the story, but I get it as a gameplay element and I do think it's necessary).
But yeah overall great job I really enjoyed it :D
Cool concept original concept! The gameplay was simple but neat too, I just think it was a little too hard to react to what's coming as the hazards move too fast and the player too slow. I also think it could've fit the theme better in the gameplay as I only see it in the story.
Overall well done though, it's clear you enjoy the timeline theming of the game and that's awesome to see!







